Hi there,
Following code simply doesnt work in Play Mode in Editor or reach status point
` public async UniTask PreLoadParticleSystem()
{
Assert.IsTrue(status == RemoteContentStatus.Loading, $"{particleName} iss already loaded");
//it doesnt reach here
status = RemoteContentStatus.Loading;
`
However if does work if i put Assert.IsTrue in try catch, which defeat the prupose of using Assert for automatically removing in production build.
Please advise
Hi there,
Following code simply doesnt work in Play Mode in Editor or reach status point
` public async UniTask PreLoadParticleSystem()
{
//it doesnt reach here
status = RemoteContentStatus.Loading;
`
However if does work if i put Assert.IsTrue in try catch, which defeat the prupose of using Assert for automatically removing in production build.
Please advise