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{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/rough-mobs-revamped/files",
"1.12.2": {
"2.3.19": "Added config option to disable knockback damage from Wither - See issue #48",
"2.3.18": "Merged Pull Request #47 - Improves zombie block breaking AI performance",
"2.3.17": "Target Blocker Friendly Fire Crash - Fixes Issue #17; Blazes will no longer use flame touch effect on push attacker away unless Flame Touch is set to true in config.",
"2.3.16": "Added blaze config features: set push damage when attacked; toggle item/block destruction on explosion death",
"2.3.15": "Attempt to fix random gear swapping on player from other mods",
"2.3.14": "Crash fix for issue #20",
"2.3.13": "Added enable/disable bat swarm config; Fixed bat swarm and DoT fog damage not being applied properly from config; Bosses can no longer despawn; Fixed fog color/density on player respawn; Added fog DoT player coughing; Added fog warning message time delay config",
"2.3.12": "Added better logging for attribute erros (see issue #10); Added fully customizable poisonous boss fog; Added more bat swarm config options (health, damage, and attack range)",
"2.3.11": "Crash fix for BossZombie.setPosition is abstract",
"2.3.10": "Added config option to disable baby zombies from having equipment; Created new global equipment config options; Added config option to ignore spawn conditions when adding custom targets to mob",
"2.3.9": "Added ability for mobs to attack other mobs (configurable); Added ability to disable baby zombie spawns (configurable); Created new global boss config options",
"2.3.8": "Boss fog greatly improved; new config file needed",
"2.3.7": "Improved boss fog for zombie bosses; Added new bat swarm attack to zombie bosses; Adde audio for bat swarm attack",
"2.3.6": "Added colored fog around bosses (configurable); Added additional boss audio",
"2.3.5": "Bug fix: console spam on removing entity",
"2.3.4": "Boss mob spawn visual improvements; Boss mobs are now custom entities",
"2.3.3": "Improved equipment and enchantment spawning; removed redundant full armor set chance",
"2.3.2": "Fixed time bonus chance so time past the first day is calculated correctly; tweaked boss spawn sound",
"2.3.1": "Mob spawning improvements; see change notes",
"2.3.0": "Improved Equipment Spawning & Boss Warning Message Distance Config",
"2.2.10": "Fixed boss spawn message typo",
"2.2.9": "Added chance for mob to spawn with full set of armor (based on equipment chance)",
"2.2.8": "Zombie pigmen no longer target creative mode players; zombie pigmen should always target closest player.",
"2.2.7": "Hopefully fixed an issue where dimension specific equipment was being given in the wrong dimensions",
"2.2.6": "Fixed a crash on game load when Serene Seasons or Game Stages wasn't installed",
"2.2.5": "Added Serene Seasons support; Added boss mob spawn chat warning (toggleable)",
"2.2.4": "Fixed a crash related to new Zombie Pigmen aggression AI; rewrote the entire class using reflection",
"2.2.3": "Added config to make zombie pigmen always aggressive, as well as set the range from player before attacking",
"2.2.2": "Fixed a bug that caused crash on world load when Game Stages mod was not installed and a mob spawns.",
"2.2.1": "GameStages support completed. Plus other spawn conditions such as dist from world, max height, player level, etc.",
"2.1.0": "Initial support for GameStages added. Built against GameStages 2.0.117",
"2.0.17": "Removed console debug output of equipment given to spawned skeletons and zombies.",
"2.0.16": "Fixed Issue: Boss mobs would only spawn with normal equipment. Boss mobs now spawn with boss equipment as specified in the config file."
},
"promos": {
"1.12.2-latest": "2.3.19",
"1.12.2-recommended": "2.3.19"
}
}