diff --git a/extensions/reviewed/ParticleEmitter3D.json b/extensions/reviewed/ParticleEmitter3D.json index ca16df47e..f57d5e5a7 100644 --- a/extensions/reviewed/ParticleEmitter3D.json +++ b/extensions/reviewed/ParticleEmitter3D.json @@ -9,7 +9,7 @@ "name": "ParticleEmitter3D", "previewIconUrl": "https://asset-resources.gdevelop.io/public-resources/Icons/f2e5a34bf465f781866677762d385d6c8e9e8d203383f2df9a3b7e0fad6a2cb5_fire.svg", "shortDescription": "Display a large number of particles in 3D to create visual effects in a 3D game.", - "version": "3.0.0", + "version": "3.0.1", "description": [ "3D particle emitters let you create and display many small particles to simulate visual effects in your game — like fire, explosions, smoke, or dust.", "", @@ -7003,6 +7003,10 @@ "const hitbox = new gdjs.Polygon();", "hitbox.vertices = [[-16, -16], [16, -16], [16, 16], [-16, 16]];", "object._untransformedHitBoxes = [hitbox];", + "object._unrotatedAABB.min[0] = -16;", + "object._unrotatedAABB.min[1] = -16;", + "object._unrotatedAABB.max[0] = 16;", + "object._unrotatedAABB.max[1] = 16;", "object._updateUntransformedHitBoxes = () => {};", "", "// Here runtimeScene is the gdjs.CustomRuntimeObjectInstanceContainer inside the custom object.", @@ -9914,12 +9918,27 @@ "type": "Choice", "label": "Blending", "group": "Color", - "extraInformation": [ - "Normal", - "Additive", - "Subtractive", - "Multiply", - "None" + "choices": [ + { + "label": "Normal", + "value": "Normal" + }, + { + "label": "Additive", + "value": "Additive" + }, + { + "label": "Subtractive", + "value": "Subtractive" + }, + { + "label": "Multiply", + "value": "Multiply" + }, + { + "label": "None", + "value": "None" + } ], "name": "Blending" }, @@ -9928,9 +9947,15 @@ "type": "Choice", "label": "Gravity top", "group": "Speed", - "extraInformation": [ - "Y-", - "Z+" + "choices": [ + { + "label": "Y-", + "value": "Y-" + }, + { + "label": "Z+", + "value": "Z+" + } ], "name": "GravityTop" },