You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.MD
+29Lines changed: 29 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,5 +1,34 @@
1
1
# Change Log
2
2
3
+
## Version 2.2
4
+
### New Features:
5
+
- Support of Houdini 19. Houdini 19 adds MaterialX nodes which Radeon ProRender supports through the plug-in.
6
+
- Updates to the Render Quality modes:
7
+
- RPR Interactive is a new mode supporting GPUs which use the Vulkan ray tracing extension, and is optimized for fast viewport rendering;
8
+
- RPR Final, previously Full” mode. It is intended “” for final rendering the utmost physical correctness and image quality;
9
+
- Both modes render similar images;
10
+
- Both modes support full MaterialX shader networks.
11
+
12
+
### Bugs Fixed
13
+
- Support of camera aperture offset has been added.
14
+
- Multiple render devices as well as CPU + GPU rendering can now be selected.
15
+
- Single color VDB volumes now work using the “gain” parameter.
16
+
- The performance of rendering in the RPR Final mode using adaptive sampling has been improved by optimizing the active pixels check.
17
+
- The new Gamma Tonemap filter has been added.
18
+
- A setting for using UV to generate Outline renders has been added.
19
+
- An issue of incorrect Subsurface Scattering on Vega GPUS has been added.
20
+
- Black rendering of toon shaders on macOS has been fixed.
21
+
- A crash that could occur when processing emission shaders objects with subdivision added has been eliminated.
22
+
- The startup time for CPU rendering has been reduced.
23
+
- Low utilization on macOS with CPU + GPU rendering has been eliminated.
24
+
- Performance in scenes with multiple transparent materials has been improved.
25
+
- An issue with artifacts in alpha texture masks has been fixed.
26
+
- The render performance on Vega and Polaris GPUs has been improved.
27
+
- Particle motion blur on GPUs has been fixed.
28
+
- A crash that could occur when using .tif textures with zip compression has been eliminated.
29
+
- An issue with emission shaders disappearing in volume objects has been eliminated.
30
+
31
+
3
32
## Version 2.1
4
33
### New Features:
5
34
- Subsurface Scattering and Volume shaders now work in RPR 2.0. This allows the rendering of organic materials, such as skin, which absorb light into their interior.
Copy file name to clipboardExpand all lines: README.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -50,7 +50,7 @@ Cloning into 'RadeonProRenderUSD'...
50
50
51
51
Provide USD in one of two ways:
52
52
53
-
* An installation of USD. Define pxr_DIR to point to it when running cmake, if required. You can download USD to build yourself from [GitHub](https://www.github.com/PixarAnimationStudios/USD).
53
+
* An installation of USD. Define pxr_DIR to point to it when running cmake, if required. You can download USD to build yourself from [GitHub](https://www.github.com/PixarAnimationStudios/USD). It should be built with OpenEXR libraries and usdGenSchema tool.
54
54
* The USD which is provided with Houdini. The HFS environment variable should point to the Houdini installation (the correct way is to run cmake from Houdini's `Command Line Tools` or by sourcing `houdini_setup`). You can download Houdini installer from [Downloads | SideFX](https://www.sidefx.com/download).
0 commit comments