@@ -42,7 +42,7 @@ public static void BuildPlayerToActiveBuildTarget()
4242 [ MenuItem ( "GameFrameX/Build/Windows X64" , false , 100 ) ]
4343 public static void BuildPlayerToWindows64BuildTarget ( )
4444 {
45- PlayerSettings . SplashScreen . show = false ;
45+ // PlayerSettings.SplashScreen.show = false;
4646 Debug . Log ( EditorUserBuildSettings . activeBuildTarget ) ;
4747 if ( EditorUserBuildSettings . activeBuildTarget != BuildTarget . StandaloneWindows64 )
4848 {
@@ -91,7 +91,7 @@ public static void BuildPlayerToWindows64BuildTarget()
9191 [ MenuItem ( "GameFrameX/Build/Windows X32" , false , 100 ) ]
9292 public static void BuildPlayerToWindows32BuildTarget ( )
9393 {
94- PlayerSettings . SplashScreen . show = false ;
94+ // PlayerSettings.SplashScreen.show = false;
9595 Debug . Log ( EditorUserBuildSettings . activeBuildTarget ) ;
9696 if ( EditorUserBuildSettings . activeBuildTarget != BuildTarget . StandaloneWindows )
9797 {
@@ -151,7 +151,7 @@ public static void BuildPlayerToMacBuildTarget()
151151 try
152152 {
153153 HotFixEditorCompilerHelper . AddEditor ( ) ;
154- PlayerSettings . SplashScreen . show = false ;
154+ // PlayerSettings.SplashScreen.show = false;
155155 PlayerSettings . fullScreenMode = FullScreenMode . Windowed ;
156156 PlayerSettings . defaultScreenHeight = 720 ;
157157 PlayerSettings . defaultScreenWidth = 1280 ;
@@ -221,7 +221,7 @@ public static string BuildPlayerWebGL()
221221 [ MenuItem ( "GameFrameX/Build/WebGL" , false , 300 ) ]
222222 private static void BuildPlayerToWebGL ( )
223223 {
224- PlayerSettings . SplashScreen . show = false ;
224+ // PlayerSettings.SplashScreen.show = false;
225225
226226 if ( EditorUserBuildSettings . activeBuildTarget != BuildTarget . WebGL )
227227 {
@@ -249,7 +249,7 @@ private static void BuildPlayerToWebGL()
249249 [ MenuItem ( "GameFrameX/Build/WeChat MiniGame WebGL" , false , 300 ) ]
250250 private static void BuildPlayerToWeChatMiniGameWebGL ( )
251251 {
252- PlayerSettings . SplashScreen . show = false ;
252+ // PlayerSettings.SplashScreen.show = false;
253253
254254 if ( EditorUserBuildSettings . activeBuildTarget != BuildTarget . WebGL )
255255 {
@@ -301,7 +301,7 @@ public static string BuildPlayerXcode()
301301 [ MenuItem ( "GameFrameX/Build/Apk" , false , 400 ) ]
302302 private static void BuildPlayerToAndroid ( )
303303 {
304- PlayerSettings . SplashScreen . show = false ;
304+ // PlayerSettings.SplashScreen.show = false;
305305 if ( EditorUserBuildSettings . activeBuildTarget != BuildTarget . Android )
306306 {
307307 Debug . LogError ( "当前构建目标不是 Android" ) ;
@@ -332,7 +332,7 @@ private static void BuildPlayerToAndroid()
332332 [ MenuItem ( "GameFrameX/Build/AAB" , false , 400 ) ]
333333 private static void BuildAppBundleForAndroid ( )
334334 {
335- PlayerSettings . SplashScreen . show = false ;
335+ // PlayerSettings.SplashScreen.show = false;
336336
337337 string aabSavePath = Application . dataPath . Replace ( "Assets" , "AAB" ) ;
338338 if ( ! Directory . Exists ( aabSavePath ) )
@@ -465,7 +465,7 @@ private static void ExportToAndroidStudioToDevelop()
465465 try
466466 {
467467 HotFixEditorCompilerHelper . AddEditor ( ) ;
468- PlayerSettings . SplashScreen . show = false ;
468+ // PlayerSettings.SplashScreen.show = false;
469469 UpdateBuildTime ( ) ;
470470 _buildPath = BuildOutputPath ( ) ;
471471
@@ -495,7 +495,7 @@ private static void ExportToAndroidStudioToRelease()
495495 try
496496 {
497497 HotFixEditorCompilerHelper . AddEditor ( ) ;
498- PlayerSettings . SplashScreen . show = false ;
498+ // PlayerSettings.SplashScreen.show = false;
499499 UpdateBuildTime ( ) ;
500500 _buildPath = BuildOutputPath ( ) ;
501501
@@ -525,7 +525,7 @@ private static void ExportToXcodeToDevelop()
525525 try
526526 {
527527 HotFixEditorCompilerHelper . AddEditor ( ) ;
528- PlayerSettings . SplashScreen . show = false ;
528+ // PlayerSettings.SplashScreen.show = false;
529529 UpdateBuildTime ( ) ;
530530 _buildPath = BuildOutputPath ( ) ;
531531
@@ -551,7 +551,7 @@ private static void ExportToXcodeToRelease()
551551 try
552552 {
553553 HotFixEditorCompilerHelper . AddEditor ( ) ;
554- PlayerSettings . SplashScreen . show = false ;
554+ // PlayerSettings.SplashScreen.show = false;
555555 UpdateBuildTime ( ) ;
556556 _buildPath = BuildOutputPath ( ) ;
557557
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