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Because actually it is not. There is no way to avoid compilation. it was basically just placebo. Because even visualisation involves calling kernels at the moment. But if you only care about visualisation, I would recommend using KinematicEntity (Avatar) instead of RigidEntity. It will be lighting fast to compile! |
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Hello,
I'm trying to make rendering work for genesis (why: I'm making an automated pipeline with agents doing visualization, and I don't want to bother with long compile times just to cam.render a few times); and I already use genesis.
Why was compile_kernels deprecated? it appears as a valid piece of functionality to remove compile times?
Docs also don't mention this, I only found the PR where it was mentioned: #1772
Maybe I should just do visualization in mujoco - that should be fairly simple as well. (I have mujoco wired in as well)
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