I don't know how to test this, but when I have both rider and godot open and I am editing gdscript in godot, I get some really weird slowdown glitches which i believe are coming from the LSP connection.
I often edit in both rider and godot simultaneously and the save/load refresh/reload delays are expected, but this is something else.
I have godot open maximised, with rider int he background, and I get halting, like as if rider is requesting a lot of information and the LSP built into godot is trying to serve it all at once, using the main thread.
I have a lot of tool scripts, so that might be contributing.
Anyway, I thought I had better mention it, if you can think of any tests I can do to confirm that would be great.
Godot 4.6.1
Rider 2026.1.1
I don't know how to test this, but when I have both rider and godot open and I am editing gdscript in godot, I get some really weird slowdown glitches which i believe are coming from the LSP connection.
I often edit in both rider and godot simultaneously and the save/load refresh/reload delays are expected, but this is something else.
I have godot open maximised, with rider int he background, and I get halting, like as if rider is requesting a lot of information and the LSP built into godot is trying to serve it all at once, using the main thread.
I have a lot of tool scripts, so that might be contributing.
Anyway, I thought I had better mention it, if you can think of any tests I can do to confirm that would be great.
Godot 4.6.1
Rider 2026.1.1