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ReverseConditional.cpp
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131 lines (116 loc) · 2.15 KB
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#include "Require.h"
// Inverts the logic in a conditional statement and swaps the if and else blocks.
namespace ReverseConditionalNamespace
{
int GetSomething()
{
static int i = 0;
return ++i;
}
int Test1()
{
int i = GetSomething();
int j = 0;
// #TEST#: RC1 Reverse Conditional
if (i != 6)
{
// #TEST#: RC2 Reverse Conditional
if (i != 4)
{
// #TEST#: RC3 Reverse Conditional
if (i != 2)
{
// #TEST#: RC4 Reverse Conditional
if (i != 1)
{
j = 7;
}
else
{
j = 2;
}
}
else
{
j = 3;
}
}
else
{
j = 5;
}
}
return j;
}
int Test2(int i)
{
// #TEST#: RC5 Reverse Conditional
if (i < 0)
{
return 1;
}
else
{
return 0;
}
}
int Test3(int i)
{
// #TEST#: RC6 Reverse Conditional
if (i <= 0)
{
return 1;
}
else
{
return 0;
}
}
int Test4(int i)
{
// #TEST#: RC7 Reverse Conditional
if (0 < i)
{
return 1;
}
else
{
return 0;
}
}
int Test5(int i)
{
// #TEST#: RC8 Reverse Conditional
if (i == 0)
{
return 1;
}
else
{
return 0;
}
}
} // namespace ReverseConditionalNamespace
void TestReverseConditional()
{
using namespace ReverseConditionalNamespace;
REQUIRE_EQUAL(2, Test1());
REQUIRE_EQUAL(3, Test1());
REQUIRE_EQUAL(7, Test1());
REQUIRE_EQUAL(5, Test1());
REQUIRE_EQUAL(7, Test1());
REQUIRE_EQUAL(0, Test1());
REQUIRE_EQUAL(7, Test1());
REQUIRE_EQUAL(1, Test2(-1));
REQUIRE_EQUAL(0, Test2(0));
REQUIRE_EQUAL(0, Test2(1));
REQUIRE_EQUAL(1, Test3(-1));
REQUIRE_EQUAL(1, Test3(0));
REQUIRE_EQUAL(0, Test3(1));
REQUIRE_EQUAL(0, Test4(-1));
REQUIRE_EQUAL(0, Test4(0));
REQUIRE_EQUAL(1, Test4(1));
REQUIRE_EQUAL(0, Test5(-1));
REQUIRE_EQUAL(1, Test5(0));
REQUIRE_EQUAL(0, Test5(1));
}