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blender2tet.py
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696 lines (601 loc) · 27.4 KB
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"""Blender2Mesh - converting Blender objects/scene to 3-D tetrahedral mesh
* Authors: (c) 2021-2022 Qianqian Fang <q.fang at neu.edu>
(c) 2021 Yuxuan Zhang <zhang.yuxuan1 at northeastern.edu>
* License: GNU General Public License V3 or later (GPLv3)
* Website: http://mcx.space/bp
To cite this work, please use the below information
@article{BlenderPhotonics2022,
author = {Yuxuan Zhang and Qianqian Fang},
title = {{BlenderPhotonics: an integrated open-source software environment for three-dimensional meshing and photon simulations in complex tissues}},
volume = {27},
journal = {Journal of Biomedical Optics},
number = {8},
publisher = {SPIE},
pages = {1 -- 23},
year = {2022},
doi = {10.1117/1.JBO.27.8.083014},
URL = {https://doi.org/10.1117/1.JBO.27.8.083014}
}
"""
import bpy
import os
from bpy.utils import register_class, unregister_class
from .utils import *
from .dependencies import safe_import, require_dependency, show_error_message
# Safe imports
np = safe_import("numpy")
jd = safe_import("jdata")
iso2mesh = safe_import("iso2mesh")
g_maxvol = 1.0
g_keepratio = 1.0
g_mergetol = 0
g_dorepair = False
g_onlysurf = False
g_convtri = True
g_endstep = "9"
g_tetgenopt = ""
g_voxeldiv = 50
g_colormap = "jet"
enum_endstep = [
("1", "Step 1: Convert objects to mesh", "Convert objects to mesh"),
("2", "Step 2: Join all objects", "Join all objects"),
("3", "Step 3: Intersect objects", "Intersect objects"),
(
"4",
"Step 4: Convert to triangles",
"Merge all visible objects, perform intersection and convert to N-gon or triangular mesh",
),
(
"5",
"Step 5: Export to JMesh",
"Export the scene to a human-readable universal data exchange file encoded in the JSON format based on the JMesh specification (see http://neurojson.org)",
),
(
"6",
"Step 6: Run Iso2Mesh and load mesh",
"Output tetrahedral mesh using Iso2Mesh (http://iso2mesh.sf.net)",
),
(
"9",
"Run all steps",
"Create 3-D tetrahedral meshes using Iso2Mesh and Octave (please save your Blender session first!)",
),
]
class scene2tmesh(bpy.types.Operator):
bl_label = "Convert scene to tetrahedral mesh"
bl_description = "Create 3-D tetrahedral meshes using Iso2Mesh (please save your Blender session first!)"
bl_idname = "blenderphotonics.createtmesh"
# creat a interface to set uesrs' model parameter.
bl_options = {"REGISTER", "UNDO"}
maxvol: bpy.props.FloatProperty(default=g_maxvol, name="Maximum tet volume")
keepratio: bpy.props.FloatProperty(
default=g_keepratio, name="Fraction edge kept (0-1)"
)
mergetol: bpy.props.FloatProperty(
default=g_mergetol, name="Tolerance to merge nodes (0 to disable)"
)
dorepair: bpy.props.BoolProperty(
default=g_dorepair, name="Repair mesh (single object only)"
)
onlysurf: bpy.props.BoolProperty(
default=g_onlysurf,
name="Return triangular surface mesh only (no tetrahedral mesh)",
)
convtri: bpy.props.BoolProperty(
default=g_convtri, name="Convert to triangular mesh first"
)
endstep: bpy.props.EnumProperty(
default=g_endstep, name="Run through step", items=enum_endstep
)
tetgenopt: bpy.props.StringProperty(
default=g_tetgenopt, name="Additional tetgen flags"
)
colormap: bpy.props.StringProperty(default=g_colormap, name="color scheme")
@classmethod
def description(cls, context, properties):
hints = {}
for item in enum_endstep:
hints[item[0]] = item[2]
return hints[properties.endstep]
def save_region_mesh(self, node, elem, outputdir):
"""
Python implementation of blendersavemesh.m
Saves tetrahedral mesh to JMesh files for region and volume meshes
"""
from .utils import log_message
try:
from iso2mesh import volface, meshface
# Ensure elem has 5 columns (add region label if missing)
if elem.shape[1] < 5:
elem = np.column_stack([elem, np.ones(elem.shape[0], dtype=int)])
# Create mesh data structure
meshdata = {
"_DataInfo_": {
"JMeshVersion": "0.5",
"Comment": "Created by BlenderPhotonics Python iso2mesh implementation",
}
}
if node.shape[1] == 3:
meshdata["MeshVertex3"] = node.tolist()
else:
meshdata["MeshNode"] = node.tolist()
outputmesh = meshdata.copy()
# Process each region
max_tag = int(np.max(elem[:, 4]))
log_message(f"Processing {max_tag} region(s)")
for n in range(1, max_tag + 1):
# Get elements for this region
region_elems = elem[elem[:, 4] == n, :4]
if len(region_elems) > 0:
# Extract surface faces for this region
fc1, _ = volface(region_elems)
outputmesh[f"MeshTri3({n})"] = fc1.tolist()
log_message(f"Processed region {n} with {len(fc1)} surface faces")
# Save region mesh
log_message("Saving region mesh...")
jd.save(outputmesh, os.path.join(outputdir, "regionTmesh.jmsh"))
# Generate and save volume mesh (all faces)
log_message("Saving volume mesh...")
faces = meshface(elem[:, :4])
volume_mesh = meshdata.copy()
volume_mesh["MeshNode"] = node.tolist()
volume_mesh["MeshFace"] = faces.tolist()
volume_mesh["MeshElem"] = elem.tolist()
jd.save(volume_mesh, os.path.join(outputdir, "volumeTmesh.jmsh"))
log_message("Mesh saving complete.")
except Exception as e:
log_message(f"Error saving mesh: {str(e)}", "ERROR")
raise e
def func(self):
from .utils import log_message
if not require_dependency("jdata", "mesh generation and export"):
return
if not require_dependency("numpy", "mesh processing"):
return
log_message("Initializing workspace...")
outputdir = GetBPWorkFolder()
if not os.path.isdir(outputdir):
os.makedirs(outputdir)
log_message(f"Created workspace directory: {outputdir}")
if os.path.exists(os.path.join(outputdir, "regionTmesh.jmsh")):
os.remove(os.path.join(outputdir, "regionTmesh.jmsh"))
log_message("Removed existing regionTmesh.jmsh")
if os.path.exists(os.path.join(outputdir, "volumeTmesh.jmsh")):
os.remove(os.path.join(outputdir, "volumeTmesh.jmsh"))
log_message("Removed existing volumeTmesh.jmsh")
# remove camera and source
log_message("Removing cameras, lights, and other non-mesh objects...")
# Ensure we're in object mode for deletion operations
if bpy.context.mode != "OBJECT":
bpy.ops.object.mode_set(mode="OBJECT")
# First, clear all selections
bpy.ops.object.select_all(action="DESELECT")
# Select only non-mesh objects for deletion
objects_to_delete = []
for ob in bpy.context.scene.objects:
log_message(f"Processing object: {ob.name} (type: {ob.type})")
if ob.type in ["CAMERA", "LIGHT", "EMPTY", "LAMP", "SPEAKER"]:
ob.select_set(True)
objects_to_delete.append(ob.name)
# Only attempt deletion if we have objects selected
if objects_to_delete:
log_message(
f"Deleting {len(objects_to_delete)} non-mesh objects: {', '.join(objects_to_delete)}"
)
bpy.ops.object.delete()
else:
log_message("No non-mesh objects found to delete")
# Ensure we have a valid active object after deletion
obj = bpy.context.view_layer.objects.active
# Select objects for conversion based on convtri setting
bpy.ops.object.select_all(action="DESELECT")
if not self.convtri:
bpy.ops.object.select_by_type(type="MESH")
bpy.ops.object.select_all(action="INVERT")
else:
bpy.ops.object.select_all(action="SELECT")
selected_objects = bpy.context.selected_objects
if len(selected_objects) >= 1:
log_message(
f"Converting {len(selected_objects)} selected objects to mesh..."
)
bpy.ops.object.convert(target="MESH")
else:
log_message("No objects selected for conversion")
# at this point, objects are converted to mesh if possible
if int(self.endstep) < 2:
log_message("Stopping at step 1: Objects converted to mesh")
return
log_message("Joining all mesh objects...")
bpy.ops.object.select_all(action="DESELECT")
# Select only mesh objects for joining
mesh_objects = [o for o in bpy.context.scene.objects if o.type == "MESH"]
for mesh_obj in mesh_objects:
mesh_obj.select_set(True)
selected_objects = bpy.context.selected_objects
if len(selected_objects) >= 2:
# Set the largest mesh as active object for joining
if mesh_objects:
largest_mesh = max(
mesh_objects, key=lambda o: len(o.data.vertices) if o.data else 0
)
bpy.context.view_layer.objects.active = largest_mesh
log_message(f"Joining {len(selected_objects)} mesh objects...")
bpy.ops.object.join()
elif len(selected_objects) == 1:
log_message("Only one mesh object found, no joining needed")
else:
log_message("Warning: No mesh objects found to join", "WARNING")
# at this point, objects are jointed
if int(self.endstep) < 3:
log_message("Stopping at step 2: Objects joined")
return
log_message("Performing mesh intersection...")
# Ensure we have a valid active mesh object for edit mode operations
active_obj = bpy.context.view_layer.objects.active
if active_obj is None or active_obj.type != "MESH":
mesh_objects = [o for o in bpy.context.scene.objects if o.type == "MESH"]
if mesh_objects:
bpy.context.view_layer.objects.active = mesh_objects[0]
active_obj = mesh_objects[0]
log_message(f"Set active object for intersection: {active_obj.name}")
else:
log_message(
"Error: No mesh objects available for intersection", "ERROR"
)
return
# Clear selection and ensure only the active object is selected
bpy.ops.object.select_all(action="DESELECT")
active_obj.select_set(True)
# Enter edit mode for intersection operations
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_all(action="SELECT")
try:
bpy.ops.mesh.intersect(mode="SELECT", separate_mode="NONE", solver="EXACT")
log_message("Used exact intersection solver")
except:
try:
bpy.ops.mesh.intersect(mode="SELECT", separate_mode="NONE")
log_message("Used fast intersection solver")
except Exception as e:
log_message(
f"Warning: Intersection operation failed: {str(e)}", "WARNING"
)
# Return to object mode
bpy.ops.object.mode_set(mode="OBJECT")
# at this point, overlapping objects are intersected
if int(self.endstep) < 4:
log_message("Stopping at step 3: Objects intersected")
return
if self.convtri:
log_message("Converting polygons to triangles...")
# Ensure we're in edit mode and have the right object selected
active_obj = bpy.context.view_layer.objects.active
if active_obj and active_obj.type == "MESH":
# We should already be in object mode from the previous step
if bpy.context.mode != "EDIT_MESH":
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_all(action="SELECT")
try:
bpy.ops.mesh.quads_convert_to_tris(
quad_method="BEAUTY", ngon_method="BEAUTY"
)
log_message("Successfully converted polygons to triangles")
except Exception as e:
log_message(f"Warning: Triangulation failed: {str(e)}", "WARNING")
# Return to object mode
bpy.ops.object.mode_set(mode="OBJECT")
else:
log_message(
"Warning: No valid mesh object for triangulation", "WARNING"
)
# at this point, if enabled, surfaces are converted to triangular meshes
if int(self.endstep) < 5:
log_message("Stopping at step 4: Surface tesselation complete")
return
# this works only in object mode,
log_message("Extracting mesh data...")
# Ensure we're in object mode before proceeding
current_mode = bpy.context.mode
if current_mode != "OBJECT":
log_message(
f"Currently in {current_mode} mode, switching to OBJECT mode..."
)
# Handle different modes appropriately
if current_mode.startswith("EDIT"):
bpy.ops.object.mode_set(mode="OBJECT")
elif current_mode.startswith("SCULPT"):
bpy.ops.sculpt.sculptmode_toggle()
elif current_mode.startswith("PAINT"):
bpy.ops.object.mode_set(mode="OBJECT")
else:
# For any other mode, try to switch to object mode
bpy.ops.object.mode_set(mode="OBJECT")
log_message("Successfully switched to OBJECT mode")
# Ensure we have mesh objects to work with
mesh_objects = [o for o in bpy.context.scene.objects if o.type == "MESH"]
if not mesh_objects:
log_message("Error: No mesh objects found in scene", "ERROR")
return
# Select all mesh objects to ensure we're working with the combined result
bpy.ops.object.select_all(action="DESELECT")
for mesh_obj in mesh_objects:
mesh_obj.select_set(True)
# Set the first mesh object as active, or keep current active if it's a mesh
obj = bpy.context.view_layer.objects.active
if obj is None or obj.type != "MESH" or obj not in mesh_objects:
# Find the largest mesh object (most likely the joined result) or first one
largest_mesh = max(
mesh_objects, key=lambda o: len(o.data.vertices) if o.data else 0
)
bpy.context.view_layer.objects.active = largest_mesh
obj = largest_mesh
log_message(
f"Set active object to: {obj.name} ({len(obj.data.vertices)} vertices)"
)
else:
log_message(f"Using current active mesh object: {obj.name}")
# Final validation that our object has mesh data
if obj.data is None or len(obj.data.vertices) == 0:
log_message(
f"Error: Object '{obj.name}' has no mesh data or vertices", "ERROR"
)
return
# Extract mesh data with proper validation
log_message("Extracting vertex data...")
vertex_count = len(obj.data.vertices)
if vertex_count > 0:
vert = np.zeros(3 * vertex_count)
obj.data.vertices.foreach_get("co", vert)
v = vert.reshape(-1, 3)
log_message(f"Successfully extracted {len(v)} vertices")
else:
log_message("Error: Mesh has no vertices", "ERROR")
return
log_message("Extracting edge data...")
edge_count = len(obj.data.edges)
if edge_count > 0:
edgeslist = np.zeros(2 * edge_count)
obj.data.edges.foreach_get("vertices", edgeslist)
e = (edgeslist + 1).reshape(-1, 2)
log_message(f"Successfully extracted {len(e)} edges")
else:
log_message("Warning: Mesh has no edges, using empty edge array")
e = np.array([]).reshape(0, 2)
log_message("Extracting face data...")
polygon_count = len(obj.data.polygons)
if polygon_count > 0:
if self.convtri:
# For triangular faces, ensure all polygons are triangles
non_tri_count = sum(
1 for poly in obj.data.polygons if len(poly.vertices) != 3
)
if non_tri_count > 0:
log_message(
f"Warning: Found {non_tri_count} non-triangular faces. Consider enabling triangulation.",
"WARNING",
)
# Extract only triangular faces or pad/truncate as needed
tri_faces = []
for poly in obj.data.polygons:
if len(poly.vertices) == 3:
tri_faces.extend(poly.vertices)
elif len(poly.vertices) > 3:
# Take first 3 vertices for now (simple approach)
tri_faces.extend(poly.vertices[:3])
if tri_faces:
faceslist = np.array(tri_faces)
f = (faceslist + 1).reshape(-1, 3)
log_message(f"Successfully extracted {len(f)} triangular faces")
else:
log_message("Warning: No valid triangular faces found")
f = np.array([]).reshape(0, 3)
else:
# For polygonal faces, extract as lists
f = [
(np.array(poly.vertices[:]) + 1).tolist()
for poly in obj.data.polygons
]
log_message(f"Successfully extracted {len(f)} polygonal faces")
else:
log_message("Warning: Mesh has no faces")
if self.convtri:
f = np.array([]).reshape(0, 3)
else:
f = [] # Save file
log_message("Saving mesh data to JMesh format...")
meshdata = {
"_DataInfo_": {
"JMeshVersion": "0.5",
"Comment": "Created by BlenderPhotonics (http:\/\/mcx.space\/BlenderPhotonics)",
},
"MeshVertex3": v,
"MeshPoly": f,
"param": {
"keepratio": self.keepratio,
"maxvol": self.maxvol,
"mergetol": self.mergetol,
"dorepair": self.dorepair,
"tetgenopt": self.tetgenopt,
},
}
jd.save(meshdata, os.path.join(outputdir, "blenderTmesh.jmsh"))
log_message(
f"Saved mesh data to: {os.path.join(outputdir,'blenderTmesh.jmsh')}"
)
if int(self.endstep) == 5:
log_message("Opening file save dialog...")
bpy.ops.blender2mesh.invoke_saveas("INVOKE_DEFAULT")
# at this point, all mesh objects are saved to a jmesh file under work-dir as blendermesh.json
if int(self.endstep) < 6:
log_message("Stopping at step 5: Mesh exported to JSON/JMesh")
return
# Check if Python-based iso2mesh is available
if require_dependency("iso2mesh", "mesh generation operations"):
try:
# Import iso2mesh functions
from iso2mesh import s2m, removedupnodes, meshcheckrepair
from .utils import run_in_background
log_message("Using Python-based iso2mesh for mesh generation")
# Process vertices and faces based on parameters
vertices, faces = v, f
if self.mergetol > 0:
log_message(
f"Removing duplicate nodes with tolerance: {self.mergetol}"
)
vertices, faces = removedupnodes(vertices, faces, self.mergetol)
if self.dorepair:
log_message("Repairing mesh...")
vertices, faces = meshcheckrepair(vertices, faces, "meshfix")
# Define the heavy computation function
def generate_tetrahedral_mesh():
"""This function runs in background thread"""
log_message(
"Generating tetrahedral mesh... This may take a while..."
)
node, elem, _ = s2m(
vertices,
faces,
self.keepratio,
self.maxvol,
"tetgen1.5",
[],
[],
self.tetgenopt,
)
log_message(
f"Generated {len(elem)} tetrahedra with {len(node)} nodes"
)
return node, elem
# Define callback function for when mesh generation completes
def on_mesh_complete(result):
"""This function runs on main thread when background task completes"""
try:
node, elem = result
# Save region mesh (surface of each region)
log_message("Saving region mesh...")
self.save_region_mesh(node, elem, outputdir)
# Import volume mesh to blender for visualization
log_message("Cleaning up existing objects...")
for obj in bpy.data.objects:
bpy.data.objects.remove(obj)
bpy.ops.outliner.orphans_purge(do_recursive=True)
# Load surface mesh only
if os.path.exists(os.path.join(outputdir, "regionTmesh.jmsh")):
log_message("Loading generated mesh into Blender...")
regiondata = jd.load(
os.path.join(outputdir, "regionTmesh.jmsh")
)
if len(regiondata.keys()) > 1: # More than just _DataInfo_
LoadReginalMesh(regiondata, "region_")
if "region_1" in bpy.data.objects:
bpy.context.view_layer.objects.active = (
bpy.data.objects["region_1"]
)
log_message(
"✓ Mesh generation completed successfully!", "SUCCESS"
)
show_error_message(
"Mesh generation completed successfully using Python iso2mesh!",
"Success",
)
except Exception as e:
log_message(
f"Error in mesh completion callback: {str(e)}", "ERROR"
)
show_error_message(
f"Error in mesh completion: {str(e)}", "Completion Error"
)
# Start background mesh generation
success = run_in_background(
generate_tetrahedral_mesh,
callback=on_mesh_complete,
thread_name="tetrahedral_mesh_generation",
)
if success:
log_message(
"Tetrahedral mesh generation started in background. Blender UI remains responsive."
)
log_message("Use 'Show Log Window' to monitor progress.")
else:
log_message("Another mesh generation is already running", "WARNING")
except ImportError as e:
log_message(f"Failed to import iso2mesh functions: {str(e)}", "ERROR")
show_error_message(
f"Failed to import iso2mesh functions: {str(e)}", "Import Error"
)
except Exception as e:
log_message(f"Error during mesh generation setup: {str(e)}", "ERROR")
show_error_message(
f"Error during mesh generation setup: {str(e)}",
"Mesh Generation Error",
)
else:
# Fallback message for missing iso2mesh
log_message("iso2mesh package is required for mesh generation", "ERROR")
show_error_message(
"iso2mesh package is required for mesh generation. Please install it using the button in the BlenderPhotonics panel.",
"Missing Dependency",
)
# at this point, if successful, iso2mesh generated mesh objects are imported into blender
if int(self.endstep) < 7:
log_message("Mesh generation process completed")
return
log_message("All steps completed successfully!")
ShowMessageBox(
"Mesh generation is complete. The combined tetrahedral mesh is imported for inspection. To set optical properties for each region, please click 'Load mesh and setup simulation'",
"BlenderPhotonics",
)
def execute(self, context):
from .utils import log_message, clear_log
# Clear previous log and log start message
clear_log()
log_message("Starting tetrahedral mesh generation process...")
print("=== BlenderPhotonics: Starting tetrahedral mesh generation ===")
print("Tip: Use 'Show Log Window' button to view detailed progress")
# Run the mesh generation function
print("begin to generate mesh")
self.func()
return {"FINISHED"}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
#
# Dialog to set meshing properties
#
class setmeshingprop(bpy.types.Panel):
bl_label = "Mesh generation setting"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
def draw(self, context):
global g_maxvol, g_keepratio, g_mergetol, g_dorepair, onlysurf, g_convtri, g_tetgenopt, g_endstep
self.layout.operator("object.dialog_operator")
# This operator will open Blender's file chooser when invoked
# and store the selected filepath in self.filepath and print it
# to the console using window_manager.fileselect_add()
class BLENDER2MESH_OT_invoke_saveas(bpy.types.Operator):
bl_idname = "blender2mesh.invoke_saveas"
bl_label = "Export scene in a JMesh/JSON universal exchange file"
filepath = bpy.props.StringProperty(default="", subtype="DIR_PATH")
def execute(self, context):
print(self.filepath)
if not (self.filepath == ""):
if os.name == "nt":
os.popen(
"copy '"
+ os.path.join(GetBPWorkFolder(), "blenderTmesh.jmsh")
+ "' '"
+ self.filepath
+ "'"
)
else:
os.popen(
"cp '"
+ os.path.join(GetBPWorkFolder(), "blenderTmesh.jmsh")
+ "' '"
+ self.filepath
+ "'"
)
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}