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vk_rasterizer.cpp
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1378 lines (1201 loc) · 58.3 KB
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// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/debug.h"
#include "core/emulator_settings.h"
#include "core/memory.h"
#include "shader_recompiler/runtime_info.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_hle.h"
#include "video_core/texture_cache/image_view.h"
#include "video_core/texture_cache/texture_cache.h"
#ifdef MemoryBarrier
#undef MemoryBarrier
#endif
namespace Vulkan {
static Shader::PushData MakeUserData(const AmdGpu::Regs& regs) {
// TODO(roamic): Add support for multiple viewports and geometry shaders when ViewportIndex
// is encountered and implemented in the recompiler.
Shader::PushData push_data{};
push_data.xoffset = regs.viewport_control.xoffset_enable ? regs.viewports[0].xoffset : 0.f;
push_data.xscale = regs.viewport_control.xscale_enable ? regs.viewports[0].xscale : 1.f;
push_data.yoffset = regs.viewport_control.yoffset_enable ? regs.viewports[0].yoffset : 0.f;
push_data.yscale = regs.viewport_control.yscale_enable ? regs.viewports[0].yscale : 1.f;
return push_data;
}
Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
AmdGpu::Liverpool* liverpool_)
: instance{instance_}, scheduler{scheduler_}, page_manager{this},
buffer_cache{instance, scheduler, liverpool_, texture_cache, page_manager},
texture_cache{instance, scheduler, liverpool_, buffer_cache, page_manager},
liverpool{liverpool_}, memory{Core::Memory::Instance()},
pipeline_cache{instance, scheduler, liverpool} {
if (!EmulatorSettings.IsNullGPU()) {
liverpool->BindRasterizer(this);
}
memory->SetRasterizer(this);
}
Rasterizer::~Rasterizer() = default;
void Rasterizer::CpSync() {
scheduler.EndRendering();
auto cmdbuf = scheduler.CommandBuffer();
const vk::MemoryBarrier ib_barrier{
.srcAccessMask = vk::AccessFlagBits::eShaderWrite,
.dstAccessMask = vk::AccessFlagBits::eIndirectCommandRead,
};
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eDrawIndirect,
vk::DependencyFlagBits::eByRegion, ib_barrier, {}, {});
}
bool Rasterizer::FilterDraw() {
const auto& regs = liverpool->regs;
if (regs.color_control.mode == AmdGpu::ColorControl::OperationMode::EliminateFastClear) {
// Clears the render target if FCE is launched before any draws
EliminateFastClear();
return false;
}
if (regs.color_control.mode == AmdGpu::ColorControl::OperationMode::FmaskDecompress) {
// TODO: check for a valid MRT1 to promote the draw to the resolve pass.
LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
ScopedMarkerInsert("FmaskDecompress");
return false;
}
if (regs.color_control.mode == AmdGpu::ColorControl::OperationMode::Resolve) {
LOG_TRACE(Render_Vulkan, "Resolve pass");
Resolve();
return false;
}
if (regs.primitive_type == AmdGpu::PrimitiveType::None) {
LOG_TRACE(Render_Vulkan, "Primitive type 'None' skipped");
ScopedMarkerInsert("PrimitiveTypeNone");
return false;
}
const bool cb_disabled =
regs.color_control.mode == AmdGpu::ColorControl::OperationMode::Disable;
const auto depth_copy =
regs.depth_render_override.force_z_dirty && regs.depth_render_override.force_z_valid &&
regs.depth_buffer.DepthValid() && regs.depth_buffer.DepthWriteValid() &&
regs.depth_buffer.DepthAddress() != regs.depth_buffer.DepthWriteAddress();
const auto stencil_copy =
regs.depth_render_override.force_stencil_dirty &&
regs.depth_render_override.force_stencil_valid && regs.depth_buffer.StencilValid() &&
regs.depth_buffer.StencilWriteValid() &&
regs.depth_buffer.StencilAddress() != regs.depth_buffer.StencilWriteAddress();
if (cb_disabled && (depth_copy || stencil_copy)) {
// Games may disable color buffer and enable force depth/stencil dirty and valid to
// do a copy from one depth-stencil surface to another, without a pixel shader.
// We need to detect this case and perform the copy, otherwise it will have no effect.
LOG_TRACE(Render_Vulkan, "Performing depth-stencil override copy");
DepthStencilCopy(depth_copy, stencil_copy);
return false;
}
return true;
}
void Rasterizer::PrepareRenderState(const GraphicsPipeline* pipeline) {
// Prefetch render targets to handle overlaps with bound textures (e.g. mipgen)
const auto& key = pipeline->GetGraphicsKey();
const auto& regs = liverpool->regs;
if (regs.color_control.degamma_enable) {
LOG_WARNING(Render_Vulkan, "Color buffers require gamma correction");
}
const bool skip_cb_binding =
regs.color_control.mode == AmdGpu::ColorControl::OperationMode::Disable;
for (s32 cb = 0; cb < std::bit_width(key.mrt_mask); ++cb) {
auto& [image_id, desc] = cb_descs[cb];
const auto& col_buf = regs.color_buffers[cb];
const u32 target_mask = regs.color_target_mask.GetMask(cb);
if (skip_cb_binding || !col_buf || !target_mask || (key.mrt_mask & (1 << cb)) == 0) {
image_id = {};
continue;
}
const auto& hint = liverpool->last_cb_extent[cb];
std::construct_at(&desc, col_buf, hint);
image_id = bound_images.emplace_back(texture_cache.FindImage(desc));
auto& image = texture_cache.GetImage(image_id);
image.binding.is_target = 1u;
}
if ((regs.depth_control.depth_enable && regs.depth_buffer.DepthValid()) ||
(regs.depth_control.stencil_enable && regs.depth_buffer.StencilValid())) {
const auto htile_address = regs.depth_htile_data_base.GetAddress();
const auto& hint = liverpool->last_db_extent;
auto& [image_id, desc] = db_desc;
std::construct_at(&desc, regs.depth_buffer, regs.depth_view, regs.depth_control,
htile_address, hint);
image_id = bound_images.emplace_back(texture_cache.FindImage(desc));
auto& image = texture_cache.GetImage(image_id);
image.binding.is_target = 1u;
} else {
db_desc.first = {};
}
}
static std::pair<u32, u32> GetDrawOffsets(
const AmdGpu::Regs& regs, const Shader::Info& info,
const std::optional<Shader::Gcn::FetchShaderData>& fetch_shader) {
u32 vertex_offset = regs.index_offset;
u32 instance_offset = 0;
if (fetch_shader) {
if (vertex_offset == 0 && fetch_shader->vertex_offset_sgpr != -1) {
vertex_offset = info.user_data[fetch_shader->vertex_offset_sgpr];
}
if (fetch_shader->instance_offset_sgpr != -1) {
instance_offset = info.user_data[fetch_shader->instance_offset_sgpr];
}
}
return {vertex_offset, instance_offset};
}
void Rasterizer::EliminateFastClear() {
auto& col_buf = liverpool->regs.color_buffers[0];
if (!col_buf || !col_buf.info.fast_clear) {
return;
}
VideoCore::TextureCache::ImageDesc desc(col_buf, liverpool->last_cb_extent[0]);
const auto image_id = texture_cache.FindImage(desc);
const auto& image_view = texture_cache.FindRenderTarget(image_id, desc);
if (!texture_cache.IsMetaCleared(col_buf.CmaskAddress(), col_buf.view.slice_start)) {
return;
}
for (u32 slice = col_buf.view.slice_start; slice <= col_buf.view.slice_max; ++slice) {
texture_cache.TouchMeta(col_buf.CmaskAddress(), slice, false);
}
auto& image = texture_cache.GetImage(image_id);
const auto clear_value = LiverpoolToVK::ColorBufferClearValue(col_buf);
ScopeMarkerBegin(fmt::format("EliminateFastClear:MRT={:#x}:M={:#x}", col_buf.Address(),
col_buf.CmaskAddress()));
image.Clear(clear_value, desc.view_info.range);
ScopeMarkerEnd();
}
void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
RENDERER_TRACE;
scheduler.PopPendingOperations();
if (!FilterDraw()) {
return;
}
const auto& regs = liverpool->regs;
const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
if (!pipeline) {
return;
}
PrepareRenderState(pipeline);
if (!BindResources(pipeline)) {
return;
}
const auto state = BeginRendering(pipeline);
buffer_cache.BindVertexBuffers(*pipeline);
if (is_indexed) {
buffer_cache.BindIndexBuffer(index_offset);
}
pipeline->BindResources(set_writes, buffer_barriers, push_data);
UpdateDynamicState(pipeline, is_indexed);
scheduler.BeginRendering(state);
const auto& vs_info = pipeline->GetStage(Shader::LogicalStage::Vertex);
const auto& fetch_shader = pipeline->GetFetchShader();
const auto [vertex_offset, instance_offset] = GetDrawOffsets(regs, vs_info, fetch_shader);
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
if (is_indexed) {
cmdbuf.drawIndexed(regs.num_indices, regs.num_instances.NumInstances(), 0,
s32(vertex_offset), instance_offset);
} else {
cmdbuf.draw(regs.num_indices, regs.num_instances.NumInstances(), vertex_offset,
instance_offset);
}
ResetBindings();
}
void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u32 stride,
u32 max_count, VAddr count_address) {
RENDERER_TRACE;
scheduler.PopPendingOperations();
if (!FilterDraw()) {
return;
}
const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
if (!pipeline) {
return;
}
PrepareRenderState(pipeline);
if (!BindResources(pipeline)) {
return;
}
const auto state = BeginRendering(pipeline);
buffer_cache.BindVertexBuffers(*pipeline);
if (is_indexed) {
buffer_cache.BindIndexBuffer(0);
}
const auto& [buffer, base] =
buffer_cache.ObtainBuffer(arg_address + offset, stride * max_count, false);
VideoCore::Buffer* count_buffer{};
u32 count_base{};
if (count_address != 0) {
std::tie(count_buffer, count_base) = buffer_cache.ObtainBuffer(count_address, 4, false);
}
pipeline->BindResources(set_writes, buffer_barriers, push_data);
UpdateDynamicState(pipeline, is_indexed);
scheduler.BeginRendering(state);
// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
// instance offsets will be automatically applied by Vulkan from indirect args buffer.
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline->Handle());
if (is_indexed) {
ASSERT(sizeof(VkDrawIndexedIndirectCommand) == stride);
if (count_address != 0) {
cmdbuf.drawIndexedIndirectCount(buffer->Handle(), base, count_buffer->Handle(),
count_base, max_count, stride);
} else {
cmdbuf.drawIndexedIndirect(buffer->Handle(), base, max_count, stride);
}
} else {
ASSERT(sizeof(VkDrawIndirectCommand) == stride);
if (count_address != 0) {
cmdbuf.drawIndirectCount(buffer->Handle(), base, count_buffer->Handle(), count_base,
max_count, stride);
} else {
cmdbuf.drawIndirect(buffer->Handle(), base, max_count, stride);
}
}
ResetBindings();
}
void Rasterizer::DispatchDirect() {
RENDERER_TRACE;
scheduler.PopPendingOperations();
const auto& cs_program = liverpool->GetCsRegs();
const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
if (!pipeline) {
return;
}
const auto& cs = pipeline->GetStage(Shader::LogicalStage::Compute);
if (ExecuteShaderHLE(cs, liverpool->regs, cs_program, *this)) {
return;
}
if (!BindResources(pipeline)) {
return;
}
scheduler.EndRendering();
pipeline->BindResources(set_writes, buffer_barriers, push_data);
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
ResetBindings();
}
void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) {
RENDERER_TRACE;
scheduler.PopPendingOperations();
const auto& cs_program = liverpool->GetCsRegs();
const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
if (!pipeline) {
return;
}
if (!BindResources(pipeline)) {
return;
}
const auto [buffer, base] = buffer_cache.ObtainBuffer(address + offset, size, false);
scheduler.EndRendering();
pipeline->BindResources(set_writes, buffer_barriers, push_data);
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
cmdbuf.dispatchIndirect(buffer->Handle(), base);
ResetBindings();
}
u64 Rasterizer::Flush() {
const u64 current_tick = scheduler.CurrentTick();
SubmitInfo info{};
scheduler.Flush(info);
return current_tick;
}
void Rasterizer::Finish() {
scheduler.Finish();
}
void Rasterizer::OnSubmit() {
if (fault_process_pending) {
fault_process_pending = false;
buffer_cache.ProcessFaultBuffer();
}
texture_cache.ProcessDownloadImages();
texture_cache.RunGarbageCollector();
buffer_cache.RunGarbageCollector();
}
bool Rasterizer::BindResources(const Pipeline* pipeline) {
if (IsComputeImageCopy(pipeline) || IsComputeMetaClear(pipeline) ||
IsComputeImageClear(pipeline)) {
return false;
}
set_write_index = 0;
set_writes.clear();
buffer_barriers.clear();
buffer_infos.clear();
image_infos.clear();
bool uses_dma = false;
// Bind resource buffers and textures.
Shader::Backend::Bindings binding{};
push_data = MakeUserData(liverpool->regs);
for (const auto* stage : pipeline->GetStages()) {
if (!stage) {
continue;
}
set_writes.resize(set_writes.size() + stage->buffers.size() + stage->images.size() +
stage->samplers.size());
stage->PushUd(binding, push_data);
BindBuffers(*stage, binding, push_data);
BindTextures(*stage, binding);
uses_dma |= stage->uses_dma;
}
if (uses_dma) {
// We only use fault buffer for DMA right now.
Common::RecursiveSharedLock lock{mapped_ranges_mutex};
for (auto& range : mapped_ranges) {
buffer_cache.SynchronizeBuffersInRange(range.lower(), range.upper() - range.lower());
}
fault_process_pending = true;
}
return true;
}
bool Rasterizer::IsComputeMetaClear(const Pipeline* pipeline) {
if (!pipeline->IsCompute()) {
return false;
}
// Most of the time when a metadata is updated with a shader it gets cleared. It means
// we can skip the whole dispatch and update the tracked state instead. Also, it is not
// intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we
// will need its full emulation anyways.
const auto& info = pipeline->GetStage(Shader::LogicalStage::Compute);
// Assume if a shader reads metadata, it is a copy shader.
for (const auto& desc : info.buffers) {
const VAddr address = desc.GetSharp(info).base_address;
if (!desc.IsSpecial() && !desc.is_written && texture_cache.IsMeta(address)) {
return false;
}
}
// Metadata surfaces are tiled and thus need address calculation to be written properly.
// If a shader wants to encode HTILE, for example, from a depth image it will have to compute
// proper tile address from dispatch invocation id. This address calculation contains an xor
// operation so use it as a heuristic for metadata writes that are probably not clears.
if (!info.has_bitwise_xor) {
// Assume if a shader writes metadata without address calculation, it is a clear shader.
for (const auto& desc : info.buffers) {
const VAddr address = desc.GetSharp(info).base_address;
if (!desc.IsSpecial() && desc.is_written && texture_cache.ClearMeta(address)) {
// Assume all slices were updates
LOG_TRACE(Render_Vulkan, "Metadata update skipped");
return true;
}
}
}
return false;
}
bool Rasterizer::IsComputeImageCopy(const Pipeline* pipeline) {
if (!pipeline->IsCompute()) {
return false;
}
// Ensure shader only has 2 bound buffers
const auto& cs_pgm = liverpool->GetCsRegs();
const auto& info = pipeline->GetStage(Shader::LogicalStage::Compute);
if (cs_pgm.num_thread_x.full != 64 || info.buffers.size() != 2 || !info.images.empty()) {
return false;
}
// Those 2 buffers must both be formatted. One must be source and another destination.
const auto& desc0 = info.buffers[0];
const auto& desc1 = info.buffers[1];
if (!desc0.is_formatted || !desc1.is_formatted || desc0.is_written == desc1.is_written) {
return false;
}
// Buffers must have the same size and each thread of the dispatch must copy 1 dword of data
const AmdGpu::Buffer buf0 = desc0.GetSharp(info);
const AmdGpu::Buffer buf1 = desc1.GetSharp(info);
if (buf0.GetSize() != buf1.GetSize() || cs_pgm.dim_x != (buf0.GetSize() / 256)) {
return false;
}
// Find images the buffer alias
const auto image0_id = texture_cache.FindImageFromRange(buf0.base_address, buf0.GetSize());
if (!image0_id) {
return false;
}
const auto image1_id =
texture_cache.FindImageFromRange(buf1.base_address, buf1.GetSize(), false);
if (!image1_id) {
return false;
}
// Image copy must be valid
VideoCore::Image& image0 = texture_cache.GetImage(image0_id);
VideoCore::Image& image1 = texture_cache.GetImage(image1_id);
if (image0.info.guest_size != image1.info.guest_size ||
image0.info.pitch != image1.info.pitch || image0.info.guest_size != buf0.GetSize() ||
image0.info.num_bits != image1.info.num_bits) {
return false;
}
// Perform image copy
VideoCore::Image& src_image = desc0.is_written ? image1 : image0;
VideoCore::Image& dst_image = desc0.is_written ? image0 : image1;
if (instance.IsMaintenance8Supported() ||
src_image.info.props.is_depth == dst_image.info.props.is_depth) {
dst_image.CopyImage(src_image);
} else {
const auto& copy_buffer =
buffer_cache.GetUtilityBuffer(VideoCore::MemoryUsage::DeviceLocal);
dst_image.CopyImageWithBuffer(src_image, copy_buffer.Handle(), 0);
}
dst_image.flags |= VideoCore::ImageFlagBits::GpuModified;
dst_image.flags &= ~VideoCore::ImageFlagBits::Dirty;
return true;
}
bool Rasterizer::IsComputeImageClear(const Pipeline* pipeline) {
if (!pipeline->IsCompute()) {
return false;
}
// Ensure shader only has 2 bound buffers
const auto& cs_pgm = liverpool->GetCsRegs();
const auto& info = pipeline->GetStage(Shader::LogicalStage::Compute);
if (cs_pgm.num_thread_x.full != 64 || info.buffers.size() != 2 || !info.images.empty()) {
return false;
}
// From those 2 buffers, first must hold the clear vector and second the image being cleared
const auto& desc0 = info.buffers[0];
const auto& desc1 = info.buffers[1];
if (desc0.is_formatted || !desc1.is_formatted || desc0.is_written || !desc1.is_written) {
return false;
}
// First buffer must have size of vec4 and second the size of a single layer
const AmdGpu::Buffer buf0 = desc0.GetSharp(info);
const AmdGpu::Buffer buf1 = desc1.GetSharp(info);
const u32 buf1_bpp = AmdGpu::NumBitsPerBlock(buf1.GetDataFmt());
if (buf0.GetSize() != 16 || (cs_pgm.dim_x * 128ULL * (buf1_bpp / 8)) != buf1.GetSize()) {
return false;
}
// Find image the buffer alias
const auto image1_id =
texture_cache.FindImageFromRange(buf1.base_address, buf1.GetSize(), false);
if (!image1_id) {
return false;
}
// Image clear must be valid
VideoCore::Image& image1 = texture_cache.GetImage(image1_id);
if (image1.info.guest_size != buf1.GetSize() || image1.info.num_bits != buf1_bpp ||
image1.info.props.is_depth) {
return false;
}
// Perform image clear
const float* values = reinterpret_cast<float*>(buf0.base_address);
const vk::ClearValue clear = {
.color = {.float32 = std::array<float, 4>{values[0], values[1], values[2], values[3]}},
};
const VideoCore::SubresourceRange range = {
.base =
{
.level = 0,
.layer = 0,
},
.extent = image1.info.resources,
};
image1.Clear(clear, range);
image1.flags |= VideoCore::ImageFlagBits::GpuModified;
image1.flags &= ~VideoCore::ImageFlagBits::Dirty;
return true;
}
void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Bindings& binding,
Shader::PushData& push_data) {
buffer_bindings.clear();
for (const auto& desc : stage.buffers) {
const auto vsharp = desc.GetSharp(stage);
if (!desc.IsSpecial() && vsharp.base_address != 0 && vsharp.GetSize() > 0) {
const u64 size = memory->ClampRangeSize(vsharp.base_address, vsharp.GetSize());
const auto buffer_id = buffer_cache.FindBuffer(vsharp.base_address, size);
buffer_bindings.emplace_back(buffer_id, vsharp, size);
} else {
buffer_bindings.emplace_back(VideoCore::BufferId{}, vsharp, 0);
}
}
// Second pass to re-bind buffers that were updated after binding
for (u32 i = 0; i < buffer_bindings.size(); i++) {
const auto& [buffer_id, vsharp, size] = buffer_bindings[i];
const auto& desc = stage.buffers[i];
const bool is_storage = desc.IsStorage(vsharp);
const u32 alignment =
is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
// Buffer is not from the cache, either a special buffer or unbound.
if (!buffer_id) {
if (desc.buffer_type == Shader::BufferType::GdsBuffer) {
const auto* gds_buf = buffer_cache.GetGdsBuffer();
buffer_infos.emplace_back(gds_buf->Handle(), 0, gds_buf->SizeBytes());
} else if (desc.buffer_type == Shader::BufferType::Flatbuf) {
auto& vk_buffer = buffer_cache.GetUtilityBuffer(VideoCore::MemoryUsage::Stream);
const u32 ubo_size = stage.flattened_ud_buf.size() * sizeof(u32);
const u64 offset =
vk_buffer.Copy(stage.flattened_ud_buf.data(), ubo_size, alignment);
buffer_infos.emplace_back(vk_buffer.Handle(), offset, ubo_size);
} else if (desc.buffer_type == Shader::BufferType::BdaPagetable) {
const auto* bda_buffer = buffer_cache.GetBdaPageTableBuffer();
buffer_infos.emplace_back(bda_buffer->Handle(), 0, bda_buffer->SizeBytes());
} else if (desc.buffer_type == Shader::BufferType::FaultBuffer) {
const auto* fault_buffer = buffer_cache.GetFaultBuffer();
buffer_infos.emplace_back(fault_buffer->Handle(), 0, fault_buffer->SizeBytes());
} else if (desc.buffer_type == Shader::BufferType::SharedMemory) {
auto& lds_buffer = buffer_cache.GetUtilityBuffer(VideoCore::MemoryUsage::Stream);
const auto& cs_program = liverpool->GetCsRegs();
const auto lds_size = cs_program.SharedMemSize() * cs_program.NumWorkgroups();
const auto [data, offset] = lds_buffer.Map(lds_size, alignment);
std::memset(data, 0, lds_size);
buffer_infos.emplace_back(lds_buffer.Handle(), offset, lds_size);
} else if (instance.IsNullDescriptorSupported()) {
buffer_infos.emplace_back(VK_NULL_HANDLE, 0, VK_WHOLE_SIZE);
} else {
auto& null_buffer = buffer_cache.GetBuffer(VideoCore::NULL_BUFFER_ID);
buffer_infos.emplace_back(null_buffer.Handle(), 0, VK_WHOLE_SIZE);
}
} else {
const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(
vsharp.base_address, size, desc.is_written, desc.is_formatted, buffer_id);
const u32 offset_aligned = Common::AlignDown(offset, alignment);
const u32 adjust = offset - offset_aligned;
ASSERT(adjust % 4 == 0);
push_data.AddOffset(binding.buffer, adjust);
buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned, size + adjust);
if (auto barrier =
vk_buffer->GetBarrier(desc.is_written ? vk::AccessFlagBits2::eShaderWrite
: vk::AccessFlagBits2::eShaderRead,
vk::PipelineStageFlagBits2::eAllCommands)) {
buffer_barriers.emplace_back(*barrier);
}
if (desc.is_written && desc.is_formatted) {
texture_cache.InvalidateMemoryFromGPU(vsharp.base_address, size);
}
}
auto& set_write = set_writes[set_write_index++];
set_write.dstSet = VK_NULL_HANDLE;
set_write.dstBinding = binding.unified++;
set_write.dstArrayElement = 0;
set_write.descriptorCount = 1;
set_write.descriptorType =
is_storage ? vk::DescriptorType::eStorageBuffer : vk::DescriptorType::eUniformBuffer;
set_write.pBufferInfo = &buffer_infos.back();
++binding.buffer;
}
}
void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding) {
image_bindings.clear();
const u32 first_image_idx = image_infos.size();
// For loading/storing to explicit mip levels, when no native instruction support, bind an array
// of descriptors consecutively, 1 for each mip level. The shader can index this with LOD
// operand.
// This array holds the size of each consecutive array with the number of bindings consumed.
// This is currently always 1 for anything other than mip fallback arrays.
boost::container::small_vector<u32, 8> image_descriptor_array_sizes;
for (const auto& image_desc : stage.images) {
const auto tsharp = image_desc.GetSharp(stage);
if (texture_cache.IsMeta(tsharp.Address())) {
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a shader (texture)");
}
if (tsharp.GetDataFmt() == AmdGpu::DataFormat::FormatInvalid) {
image_bindings.emplace_back(std::piecewise_construct, std::tuple{}, std::tuple{});
image_descriptor_array_sizes.push_back(1);
continue;
}
const Shader::MipStorageFallbackMode mip_fallback_mode = image_desc.mip_fallback_mode;
const u32 num_bindings = image_desc.NumBindings(stage);
for (auto i = 0; i < num_bindings; i++) {
auto& [image_id, desc] = image_bindings.emplace_back(
std::piecewise_construct, std::tuple{}, std::tuple{tsharp, image_desc});
if (mip_fallback_mode == Shader::MipStorageFallbackMode::ConstantIndex) {
ASSERT(num_bindings == 1);
desc.view_info.range.base.level += image_desc.constant_mip_index;
desc.view_info.range.extent.levels = 1;
} else if (mip_fallback_mode == Shader::MipStorageFallbackMode::DynamicIndex) {
desc.view_info.range.base.level += i;
desc.view_info.range.extent.levels = 1;
}
image_id = texture_cache.FindImage(desc);
auto* image = &texture_cache.GetImage(image_id);
if (image->depth_id) {
// If this image has an associated depth image, it's a stencil attachment.
// Redirect the access to the actual depth-stencil buffer.
image_id = image->depth_id;
image = &texture_cache.GetImage(image_id);
}
if (image->binding.is_bound) {
// The image is already bound. In case if it is about to be used as storage we
// need to force general layout on it.
image->binding.force_general |= image_desc.is_written;
}
image->binding.is_bound = 1u;
}
image_descriptor_array_sizes.push_back(num_bindings);
}
// Second pass to re-bind images that were updated after binding
for (auto& [image_id, desc] : image_bindings) {
bool is_storage = desc.type == VideoCore::TextureCache::BindingType::Storage;
if (!image_id) {
if (instance.IsNullDescriptorSupported()) {
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
} else {
auto& null_image_view = texture_cache.FindTexture(VideoCore::NULL_IMAGE_ID, desc);
image_infos.emplace_back(VK_NULL_HANDLE, *null_image_view.image_view,
vk::ImageLayout::eGeneral);
}
} else {
if (auto& old_image = texture_cache.GetImage(image_id);
old_image.binding.needs_rebind) {
old_image.binding = {};
image_id = texture_cache.FindImage(desc);
}
bound_images.emplace_back(image_id);
auto& image = texture_cache.GetImage(image_id);
auto& image_view = texture_cache.FindTexture(image_id, desc);
// The image is either bound as storage in a separate descriptor or bound as render
// target in feedback loop. Depth images are excluded because they can't be bound as
// storage and feedback loop doesn't make sense for them
if ((image.binding.force_general || image.binding.is_target) &&
!image.info.props.is_depth) {
image.Transit(instance.IsAttachmentFeedbackLoopLayoutSupported() &&
image.binding.is_target
? vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
: vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eShaderRead |
(image.info.props.is_depth
? vk::AccessFlagBits2::eDepthStencilAttachmentWrite
: vk::AccessFlagBits2::eColorAttachmentWrite |
vk::AccessFlagBits2::eColorAttachmentRead),
{});
} else {
if (is_storage) {
image.Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eShaderRead |
vk::AccessFlagBits2::eShaderWrite,
desc.view_info.range);
} else {
const auto new_layout = image.info.props.is_depth
? vk::ImageLayout::eDepthStencilReadOnlyOptimal
: vk::ImageLayout::eShaderReadOnlyOptimal;
image.Transit(new_layout, vk::AccessFlagBits2::eShaderRead,
desc.view_info.range);
}
}
image.usage.storage |= is_storage;
image.usage.texture |= !is_storage;
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
image.backing->state.layout);
}
}
u32 image_info_idx = first_image_idx;
u32 image_binding_idx = 0;
for (u32 array_size : image_descriptor_array_sizes) {
const auto& [_, desc] = image_bindings[image_binding_idx];
const bool is_storage = desc.type == VideoCore::TextureCache::BindingType::Storage;
auto& set_write = set_writes[set_write_index++];
set_write.dstSet = VK_NULL_HANDLE;
set_write.dstBinding = binding.unified;
set_write.dstArrayElement = 0;
set_write.descriptorCount = array_size;
set_write.descriptorType =
is_storage ? vk::DescriptorType::eStorageImage : vk::DescriptorType::eSampledImage;
set_write.pImageInfo = &image_infos[image_info_idx];
image_info_idx += array_size;
image_binding_idx += array_size;
binding.unified += array_size;
}
for (const auto& sampler : stage.samplers) {
auto ssharp = sampler.GetSharp(stage);
if (sampler.disable_aniso) {
const auto& tsharp = stage.images[sampler.associated_image].GetSharp(stage);
if (tsharp.base_level == 0 && tsharp.last_level == 0) {
ssharp.max_aniso.Assign(AmdGpu::AnisoRatio::One);
}
}
const auto vk_sampler = texture_cache.GetSampler(ssharp, liverpool->regs.ta_bc_base);
image_infos.emplace_back(vk_sampler, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
auto& set_write = set_writes[set_write_index++];
set_write.dstSet = VK_NULL_HANDLE;
set_write.dstBinding = binding.unified++;
set_write.dstArrayElement = 0;
set_write.descriptorCount = 1;
set_write.descriptorType = vk::DescriptorType::eSampler;
set_write.pImageInfo = &image_infos.back();
}
}
RenderState Rasterizer::BeginRendering(const GraphicsPipeline* pipeline) {
attachment_feedback_loop = false;
const auto& regs = liverpool->regs;
const auto& key = pipeline->GetGraphicsKey();
RenderState state;
state.width = instance.GetMaxFramebufferWidth();
state.height = instance.GetMaxFramebufferHeight();
state.num_layers = std::numeric_limits<u16>::max();
state.num_color_attachments = std::bit_width(key.mrt_mask);
for (auto cb = 0u; cb < state.num_color_attachments; ++cb) {
auto& [image_id, desc] = cb_descs[cb];
if (!image_id) {
state.color_attachments[cb] = {};
continue;
}
auto* image = &texture_cache.GetImage(image_id);
if (image->binding.needs_rebind) {
image_id = bound_images.emplace_back(texture_cache.FindImage(desc));
image = &texture_cache.GetImage(image_id);
}
texture_cache.UpdateImage(image_id);
image->SetBackingSamples(key.color_samples[cb]);
const auto& image_view = texture_cache.FindRenderTarget(image_id, desc);
const auto slice = image_view.info.range.base.layer;
const auto mip = image_view.info.range.base.level;
const auto& col_buf = regs.color_buffers[cb];
const bool is_clear = texture_cache.IsMetaCleared(col_buf.CmaskAddress(), slice);
texture_cache.TouchMeta(col_buf.CmaskAddress(), slice, false);
if (image->binding.is_bound) {
ASSERT_MSG(!image->binding.force_general,
"Having image both as storage and render target is unsupported");
image->Transit(instance.IsAttachmentFeedbackLoopLayoutSupported()
? vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
: vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eColorAttachmentWrite, {});
attachment_feedback_loop = true;
} else {
image->Transit(vk::ImageLayout::eColorAttachmentOptimal,
vk::AccessFlagBits2::eColorAttachmentWrite |
vk::AccessFlagBits2::eColorAttachmentRead,
desc.view_info.range);
}
state.width = std::min<u32>(state.width, std::max(image->info.size.width >> mip, 1u));
state.height = std::min<u32>(state.height, std::max(image->info.size.height >> mip, 1u));
state.num_layers = std::min<u32>(state.num_layers, image_view.info.range.extent.layers);
const auto clear_value =
is_clear ? LiverpoolToVK::ColorBufferClearValue(col_buf) : vk::ClearValue{};
auto& attachment = state.color_attachments[cb];
attachment.image_view = *image_view.image_view;
attachment.image_layout = image->backing->state.layout;
attachment.clear_value = clear_value.color.uint32;
attachment.is_clear = is_clear;
image->usage.render_target = 1u;
}
for (u32 cb = state.num_color_attachments; cb < state.color_attachments.size(); ++cb) {
state.color_attachments[cb] = {};
}
if (auto image_id = db_desc.first; image_id) {
auto& desc = db_desc.second;
const auto htile_address = regs.depth_htile_data_base.GetAddress();
const auto& image_view = texture_cache.FindDepthTarget(image_id, desc);
auto& image = texture_cache.GetImage(image_id);
const auto slice = image_view.info.range.base.layer;
const bool is_depth_clear = regs.depth_render_control.depth_clear_enable ||
texture_cache.IsMetaCleared(htile_address, slice);
const bool is_stencil_clear = regs.depth_render_control.stencil_clear_enable;
texture_cache.TouchMeta(htile_address, slice, false);
ASSERT(desc.view_info.range.extent.levels == 1 && !image.binding.needs_rebind);
const bool has_stencil = image.info.props.has_stencil;
// Stencil writes can be enabled while depth writes are off.
const bool stencil_write =
has_stencil && regs.depth_control.stencil_enable && !desc.view_info.is_storage;
const auto new_layout = desc.view_info.is_storage
? has_stencil ? vk::ImageLayout::eDepthStencilAttachmentOptimal
: vk::ImageLayout::eDepthAttachmentOptimal
: stencil_write
? vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal
: has_stencil ? vk::ImageLayout::eDepthStencilReadOnlyOptimal
: vk::ImageLayout::eDepthReadOnlyOptimal;
image.Transit(new_layout,
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
vk::AccessFlagBits2::eDepthStencilAttachmentRead,
desc.view_info.range);
state.width = std::min<u32>(state.width, image.info.size.width);
state.height = std::min<u32>(state.height, image.info.size.height);
state.num_layers = std::min<u32>(state.num_layers, image_view.info.range.extent.layers);
auto& attachment = state.depth_stencil_attachment;
attachment.image_view = *image_view.image_view;
attachment.image_layout = image.backing->state.layout;
if (regs.depth_buffer.DepthValid()) {
attachment.clear_value[0] = is_depth_clear ? std::bit_cast<u32>(regs.depth_clear) : 0u;
attachment.has_depth = true;
attachment.depth_clear = is_depth_clear;
}
if (regs.depth_buffer.StencilValid()) {
attachment.clear_value[1] = is_stencil_clear ? regs.stencil_clear : 0u;
attachment.has_stencil = true;
attachment.stencil_clear = is_stencil_clear;
}
image.usage.depth_target = true;
} else {
state.depth_stencil_attachment = {};
}
if (state.num_layers == std::numeric_limits<u16>::max()) {
state.num_layers = 1;
}
return state;
}
void Rasterizer::Resolve() {
const auto& mrt0_hint = liverpool->last_cb_extent[0];
const auto& mrt1_hint = liverpool->last_cb_extent[1];
VideoCore::TextureCache::ImageDesc mrt0_desc{liverpool->regs.color_buffers[0], mrt0_hint};
VideoCore::TextureCache::ImageDesc mrt1_desc{liverpool->regs.color_buffers[1], mrt1_hint};
auto& mrt0_image = texture_cache.GetImage(texture_cache.FindImage(mrt0_desc, true));
auto& mrt1_image = texture_cache.GetImage(texture_cache.FindImage(mrt1_desc, true));
ScopeMarkerBegin(fmt::format("Resolve:MRT0={:#x}:MRT1={:#x}",
liverpool->regs.color_buffers[0].Address(),
liverpool->regs.color_buffers[1].Address()));
mrt1_image.Resolve(mrt0_image, mrt0_desc.view_info.range, mrt1_desc.view_info.range);
ScopeMarkerEnd();
}
void Rasterizer::DepthStencilCopy(bool is_depth, bool is_stencil) {
auto& regs = liverpool->regs;
auto read_desc = VideoCore::TextureCache::ImageDesc(
regs.depth_buffer, regs.depth_view, regs.depth_control,
regs.depth_htile_data_base.GetAddress(), liverpool->last_db_extent, false);
auto write_desc = VideoCore::TextureCache::ImageDesc(
regs.depth_buffer, regs.depth_view, regs.depth_control,
regs.depth_htile_data_base.GetAddress(), liverpool->last_db_extent, true);
auto& read_image = texture_cache.GetImage(texture_cache.FindImage(read_desc));
auto& write_image = texture_cache.GetImage(texture_cache.FindImage(write_desc));
VideoCore::SubresourceRange sub_range;
sub_range.base.layer = liverpool->regs.depth_view.slice_start;
sub_range.extent.layers = liverpool->regs.depth_view.NumSlices() - sub_range.base.layer;
ScopeMarkerBegin(fmt::format(
"DepthStencilCopy:DR={:#x}:SR={:#x}:DW={:#x}:SW={:#x}", regs.depth_buffer.DepthAddress(),
regs.depth_buffer.StencilAddress(), regs.depth_buffer.DepthWriteAddress(),
regs.depth_buffer.StencilWriteAddress()));
read_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead,
sub_range);
write_image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
sub_range);
auto aspect_mask = vk::ImageAspectFlags(0);
if (is_depth) {
aspect_mask |= vk::ImageAspectFlagBits::eDepth;
}
if (is_stencil) {
aspect_mask |= vk::ImageAspectFlagBits::eStencil;
}
vk::ImageCopy region = {
.srcSubresource =
{
.aspectMask = aspect_mask,
.mipLevel = 0,
.baseArrayLayer = sub_range.base.layer,
.layerCount = sub_range.extent.layers,