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main.c
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224 lines (180 loc) · 3.9 KB
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/* SPDX-License-Identifier: BSD-2-Clause */
#include "actor.h"
#include "dice.h"
#include <locale.h>
#include <curses.h>
#include <stdlib.h>
void int_scan(const char *ask, int *dest)
{
nocbreak();
echo();
curs_set(1);
mvaddstr(LINES - 1, 0, ask);
scanw("%d", dest);
cbreak();
noecho();
curs_set(0);
}
void str_scan(const char *ask, char **dest)
{
nocbreak();
echo();
curs_set(1);
mvaddstr(LINES - 1, 0, ask);
scanw("%ms", dest);
cbreak();
noecho();
curs_set(0);
}
void init_colours(void)
{
start_color();
init_pair(0, COLOR_BLACK, COLOR_BLACK);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_YELLOW, COLOR_BLACK);
init_pair(4, COLOR_BLUE, COLOR_BLACK);
init_pair(5, COLOR_MAGENTA, COLOR_BLACK);
init_pair(6, COLOR_CYAN, COLOR_BLACK);
init_pair(7, COLOR_WHITE, COLOR_BLACK);
}
enum key {
KEY_NEXT_ACTOR = 'j',
KEY_PREV_ACTOR = 'k',
KEY_INSERT_ACTOR = 'i',
KEY_DELETE_ACTOR = 'd',
KEY_EDIT_ACTOR = 'e',
KEY_DSHIFT_ACTOR = ']',
KEY_USHIFT_ACTOR = '[',
KEY_COLOUR_ACTOR = 'c',
KEY_HEAL_ACTOR = '+',
KEY_HURT_ACTOR = '-',
KEY_SET_HP_ACTOR = '=',
KEY_ROLL_DICE = '/' /* 'r' */
};
void key_next_actor(void)
{
if (!current_actor)
return;
current_actor = actor_next(current_actor);
/* Due to how actor.c was designed, there perpetually exists a list_head
object that is part of no struct actor, causing the list to always
contain an "actor" with garbage values. This is my shitty workaround. */
if (¤t_actor->list == &actor_list) {
current_actor = actor_next(current_actor);
}
}
void key_prev_actor(void)
{
if (!current_actor)
return;
current_actor = actor_prev(current_actor);
/* See key_next_actor(). */
if (¤t_actor->list == &actor_list) {
current_actor = actor_prev(current_actor);
}
}
void key_insert_actor(void)
{
struct actor *new = actor_init();
actor_scan(": ", new);
actor_insert(new);
}
void key_delete_actor(void)
{
key_next_actor();
actor_delete(actor_prev(current_actor));
}
void key_edit_actor(void)
{
key_delete_actor();
key_insert_actor();
}
void key_dshift_actor(void)
{
if (current_actor->init == actor_next(current_actor)->init) {
actor_swap(current_actor, actor_next(current_actor));
}
}
void key_ushift_actor(void)
{
if (current_actor->init == actor_prev(current_actor)->init) {
actor_swap(current_actor, actor_prev(current_actor));
}
}
void key_colour_actor(void)
{
int_scan("colour: ", ¤t_actor->colour);
}
void key_heal_actor(void)
{
int heal;
int_scan("heal: ", &heal);
current_actor->hp += heal;
}
void key_hurt_actor(void)
{
int hurt;
int_scan("hurt: ", &hurt);
current_actor->hp -= hurt;
}
void key_set_hp_actor(void)
{
int hp;
int_scan("hp: ", &hp);
current_actor->hp = hp;
}
void key_roll_dice(void)
{
char *buf;
str_scan("/", &buf);
struct dice dice = dice_scan(buf);
free(buf);
int result = dice_roll(dice);
move(LINES - 2, 0);
dice_print(dice);
printw("(%d)", result);
ungetch(getch());
}
void (*handle[])(void) = {
[KEY_NEXT_ACTOR] = key_next_actor,
[KEY_PREV_ACTOR] = key_prev_actor,
[KEY_INSERT_ACTOR] = key_insert_actor,
[KEY_DELETE_ACTOR] = key_delete_actor,
[KEY_EDIT_ACTOR] = key_edit_actor,
[KEY_DSHIFT_ACTOR] = key_dshift_actor,
[KEY_USHIFT_ACTOR] = key_ushift_actor,
[KEY_COLOUR_ACTOR] = key_colour_actor,
[KEY_HEAL_ACTOR] = key_heal_actor,
[KEY_HURT_ACTOR] = key_hurt_actor,
[KEY_SET_HP_ACTOR] = key_set_hp_actor,
/* TODO: Improve dice rolling. */
[KEY_ROLL_DICE] = key_roll_dice,
/* temporary workaround. */
['o'] = NULL
};
int main(int argc, char *argv[])
{
setlocale(LC_ALL, "");
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
curs_set(0);
if (has_colors()) {
init_colours();
}
while (1) {
clear();
struct actor *pos;
list_for_each_entry(pos, &actor_list, list) {
actor_print(pos);
}
refresh();
int key = getch();
if (handle[key])
handle[key]();
}
endwin();
return EXIT_SUCCESS;
}