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Has anyone encountered an issue where the simulation consistently stops or becomes stuck just before the activation of a water mist system? |
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Replies: 7 comments 17 replies
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If you are not running the current release of FDS, try your case with the current release. If it is not working with the current release please post your input file. |
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If I reduce the number of gas cells and solid cells, and adjust the gravity
settings, would that help resolve the issue with my water mist/sprinkler
system not activating properly?
Jason Floyd ***@***.***>於 2025年12月16日 週二,下午11:21寫道:
… A couple other notes now that I have looked at your geometry in smokeview:
You have redefined GVEC which means a purely horizontal tunnel will behave
like a tunnel on a slope; however, you have also created a geometry that is
sloped. It seems like you are double counting the slope.
Along with that is you have a lot of solid cells below the tunnel floor
and gas cells above the tunnel ceiling in each mesh. These are sucking up
computing time and resources without any impact on flow in the tunnel.
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In fact, in addition to the water mist issue, I have encountered another
problem during the simulation that I have not yet been able to resolve.
Whenever the simulation reaches around 200–300 seconds, a warning appears
stating:
“WARNING: Minimum density, 0.120 kg/m³ clipped in mesh,”
and eventually the simulation stops with the error message:
“ERROR: Numerical Instability.”
Could you advise on how this issue might be resolved?
The simulation output (.out) file is attached for reference.
Jason Floyd ***@***.***> 於 2025年12月16日週二 下午11:47寫道:
… It stalled for me and I see the issue. Your sprinklers are at the minumum
y side of the tunnel and you have set ORIENTATION=0,-1,0 which is pointing
at the minimum y side. When a sprinkler operates, FDS picks a random
location to insert a drop using the ORIENTATION and OFFSET. If that is in a
solid, it tries again. In your case it is always in a solid and you are
stuck in an inifinite loop. Change to 0,1,0. You also have a wall at y=0.5.
Move the sprinklers a little bit toward the tunnel center to make sure they
are in the gas.
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See if this helps:
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My main concern is the use of VENTs to model the smoke exhaust duct.
Specifically, I need to create openings on the VENT plane to allow smoke to
be drawn into the exhaust duct, and I am uncertain whether this approach
can properly represent the intended flow behavior. Moreover, the exhaust
duct has an irregular geometry, as in my original design.
Jason Floyd ***@***.***>於 2025年12月29日 週一,下午8:35寫道:
… Single mesh vs. multiple meshes should have equivalent results. A single
mesh in a domain this size is going to take a long time.
For the exhaust shaft, do you care about what happens inside the shaft or
do you just care about the impact of exhaust on the conditions inside the
vehicle tunnel?
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In fact, I already know the exhaust flow rate required for the smoke
exhaust duct. I plan to place EXHAUST vents on both sides of the duct to
achieve this. However, my concern is that I need to create several openings
in the ceiling so that smoke can enter the exhaust duct, and I am not sure
whether this can be achieved using VENTs.
Jason Floyd ***@***.***>於 2025年12月29日 週一,下午9:08寫道:
… Do you need to know the conditions inside the exhaust duct, or do you just
need to know the conditions inside the tunnel? If you need to know the
detailed conditions inside the exhaust duct then you will need to resolve
the flow in the duct which is going to require significantly more grid
resolution than you currently have.
If there is some aspect about conditions in the exhaust duct, then
consider how could those objectives be met, For example, would the FDS HVAC
model suffice?
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Is it not possible to use the model you provided, create the smoke exhaust
duct above the tunnel using VENTs, and then make openings to allow the
smoke to enter the duct?
Jason Floyd ***@***.***>於 2025年12月29日 週一,下午9:14寫道:
… I suggest you create a simple test case and use that to develop the inputs
you need.
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It stalled for me and I see the issue. Your sprinklers are at the minumum y side of the tunnel and you have set ORIENTATION=0,-1,0 which is pointing at the minimum y side. When a sprinkler operates, FDS picks a random location to insert a drop using the ORIENTATION and OFFSET. If that is in a solid, it tries again. In your case it is always in a solid and you are stuck in an inifinite loop. Change to 0,1,0. You also have a wall at y=0.5. Move the sprinklers a little bit toward the tunnel center to make sure they are in the gas.