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gdUnit4.csproj
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21 lines (21 loc) · 1004 Bytes
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<Project Sdk="Godot.NET.Sdk/4.6.0">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>13.0</LangVersion>
<!--Force nullable warnings, you can disable if you want-->
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<!--Disable warning of invalid/incompatible GodotSharp version-->
<NoWarn>NU1605</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.1" />
<!-- ProjectReference Include="..\gdUnit4Net\api\gdUnit4Api.csproj" /-->
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3" />
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0" />
<PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
<PrivateAssets>none</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>