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- Fix wrong canvas camera override panning in the runtime debugger ([GH-103489](https://github.com/godotengine/godot/pull/103489)).
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#### 3D
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- Fix `RemoteTransform3D` to always use global rotation if `use_global_coordinates` is true ([GH-97498](https://github.com/godotengine/godot/pull/97498)).
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- Unify CSGPolygon3D gizmos with the other geometries ([GH-103301](https://github.com/godotengine/godot/pull/103301)).
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#### Animation
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- Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ([GH-103921](https://github.com/godotengine/godot/pull/103921)).
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- Fix missing `process_state` error in blend spaces ([GH-104018](https://github.com/godotengine/godot/pull/104018)).
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- Fix rest translation space in `LookAtModifier3D` ([GH-104217](https://github.com/godotengine/godot/pull/104217)).
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#### Audio
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- Set interactive music streams as meta streams ([GH-104054](https://github.com/godotengine/godot/pull/104054)).
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- Fix AudioEffectPitchShift issues when `pitch_scale` is set to 1 ([GH-104090](https://github.com/godotengine/godot/pull/104090)).
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#### Buildsystem
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- CI: Use correct godot-cpp branch ([GH-103514](https://github.com/godotengine/godot/pull/103514)).
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- Android: Fix build with `disable_3d` ([GH-103523](https://github.com/godotengine/godot/pull/103523)).
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#### C#
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- Use `ObjectID` when converting `Variant` to `GodotObject` ([GH-98034](https://github.com/godotengine/godot/pull/98034)).
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- Skip re-saving `.csproj` when TFM is unchanged ([GH-103714](https://github.com/godotengine/godot/pull/103714)).
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- Fix missing Vector4(i) and Projection in C# bindings generator ([GH-104097](https://github.com/godotengine/godot/pull/104097)).
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#### Core
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- PackedScene: Use ObjectID for DeferredNodePathProperties base ([GH-103320](https://github.com/godotengine/godot/pull/103320)).
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- Use single RNG instance for `FileAccessEncrypted` IV generation ([GH-103415](https://github.com/godotengine/godot/pull/103415)).
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- Fix crash when calling `get_argument_count()` on Callable with freed object ([GH-103465](https://github.com/godotengine/godot/pull/103465)).
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- Fix `Invalid Task ID` errors in `ResourceLoader` ([GH-104060](https://github.com/godotengine/godot/pull/104060)).
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- Fix missing binding for `NOTIFICATION_WM_POSITION_CHANGED` ([GH-104083](https://github.com/godotengine/godot/pull/104083)).
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- Cherry-picks for the 4.4 branch (future 4.4.1) - 3rd batch ([GH-104358](https://github.com/godotengine/godot/pull/104358)).
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#### Documentation
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- Update logo/run icon path in platform READMEs ([GH-103891](https://github.com/godotengine/godot/pull/103891)).
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- Fix BBCode tag for NativeMenu class reference ([GH-103893](https://github.com/godotengine/godot/pull/103893)).
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- Add instruction to wrap nested classes in `JavaClassWrapper` ([GH-104364](https://github.com/godotengine/godot/pull/104364)).
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#### Editor
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- Fix copying a Node with a signal potentially resulting in an editor crash ([GH-96372](https://github.com/godotengine/godot/pull/96372)).
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- Use `FlowContainer` for `EditorNetworkProfiler` bar ([GH-102576](https://github.com/godotengine/godot/pull/102576)).
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- Fix vbox separation in sections with `PROPERTY_USAGE_ARRAY` ([GH-103309](https://github.com/godotengine/godot/pull/103309)).
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- Make `EditorProperty` and its child `EditorProperty` behave like sibling nodes when handling mouse events ([GH-103316](https://github.com/godotengine/godot/pull/103316)).
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- Fix TextEdit scrolls wrong on text selection ([GH-103410](https://github.com/godotengine/godot/pull/103410)).
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- Set editor's translation domain at root node ([GH-103447](https://github.com/godotengine/godot/pull/103447)).
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- Restore "Show in File Manager" button functionality in `ProjectManager` ([GH-103454](https://github.com/godotengine/godot/pull/103454)).
- Update script modified times when saved in EditorNode ([GH-103695](https://github.com/godotengine/godot/pull/103695)).
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- Fix ownership when pasting non root with child nodes in new scene ([GH-103769](https://github.com/godotengine/godot/pull/103769)).
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- Fix debugger's memory leak when project closes itself ([GH-104050](https://github.com/godotengine/godot/pull/104050)).
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- Fix wrong height for top editors in the inspector ([GH-104181](https://github.com/godotengine/godot/pull/104181)).
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- Fix Node dock broken right after opening project ([GH-104235](https://github.com/godotengine/godot/pull/104235)).
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- Create .uid files for detected new files ([GH-104248](https://github.com/godotengine/godot/pull/104248)).
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- Set window position when running project in maximized or full-screen mode to ensure it is opened on the correct screen ([GH-104253](https://github.com/godotengine/godot/pull/104253)).
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- Fix editor crash when inspecting 2 objects handled by the same plugin ([GH-104296](https://github.com/godotengine/godot/pull/104296)).
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- Fix editor crash on overrides for non-existent input mappings ([GH-104306](https://github.com/godotengine/godot/pull/104306)).
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- Change root node transform warning to only show up for position ([GH-104331](https://github.com/godotengine/godot/pull/104331)).
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- Fix use after free in the editor inspector section cleanup ([GH-104362](https://github.com/godotengine/godot/pull/104362)).
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- Fix icons with non-ASCII file names in project manager ([GH-104403](https://github.com/godotengine/godot/pull/104403)).
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#### Export
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- Add "Go Online" button on Export Template Manager ([GH-103235](https://github.com/godotengine/godot/pull/103235)).
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-[iOS export] Restore one-click deploy device enumeration using Xcode ([GH-103590](https://github.com/godotengine/godot/pull/103590)).
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- Use `text_overrun` for project export errors ([GH-103598](https://github.com/godotengine/godot/pull/103598)).
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- Android: Convert `compress_native_libraries` to a basic export option ([GH-104301](https://github.com/godotengine/godot/pull/104301)).
-[macOS/iOS] Ensure only one axis change event is produced during single `process_joypads()` call ([GH-104314](https://github.com/godotengine/godot/pull/104314)).
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#### Navigation
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- Make NavigationLink3D properly update on visibility change ([GH-103588](https://github.com/godotengine/godot/pull/103588)).
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#### Particles
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- Fix particle jitter when scene tree is paused ([GH-95912](https://github.com/godotengine/godot/pull/95912)).
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- Fix GPU particles not emitting at some configured rates when scale curve is zero ([GH-103121](https://github.com/godotengine/godot/pull/103121)).
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#### Physics
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- Fix interpolation in XR ([GH-103233](https://github.com/godotengine/godot/pull/103233)).
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- Fix broken negative scaling when using Jolt Physics ([GH-103440](https://github.com/godotengine/godot/pull/103440)).
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- Fix `ConcavePolygonShape3D` always enabling `backface_collision` when using Jolt Physics ([GH-104310](https://github.com/godotengine/godot/pull/104310)).
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- Fix `shape` always being zero with `get_rest_info` when using Jolt Physics ([GH-104599](https://github.com/godotengine/godot/pull/104599)).
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#### Plugin
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- JavaClassWrapper: Improve handling of typed array arguments ([GH-102817](https://github.com/godotengine/godot/pull/102817)).
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- JavaClassWrapper: Fix converting returned arrays to Godot types ([GH-103375](https://github.com/godotengine/godot/pull/103375)).
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- JavaClassWrapper: Fix conversion to/from `org.godotengine.godot.Dictionary` that regressed ([GH-103733](https://github.com/godotengine/godot/pull/103733)).
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- JavaClassWrapper: Fix mistake in last fix for `org.godotengine.godot.Dictionary` conversion ([GH-104156](https://github.com/godotengine/godot/pull/104156)).
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#### Porting
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- Android: Fix editor crash after changing device language ([GH-103419](https://github.com/godotengine/godot/pull/103419)).
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- X11: Fix check for `is_maximized` to require both horizontal and vertical ([GH-103526](https://github.com/godotengine/godot/pull/103526)).
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-[Linux/BSD] Offload RenderingDevice creation test to subprocess ([GH-103560](https://github.com/godotengine/godot/pull/103560)).
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- Windows: Fix `get_modified_time` on locked files ([GH-103622](https://github.com/godotengine/godot/pull/103622)).
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- Swap Nintendo face buttons on macOS ([GH-103661](https://github.com/godotengine/godot/pull/103661)).
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- Use more efficient sleep approach on Windows when low-processor mode is enabled ([GH-103773](https://github.com/godotengine/godot/pull/103773)).
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-[macOS/iOS] Fix system font family descriptor leak ([GH-103872](https://github.com/godotengine/godot/pull/103872)).
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- macOS: Fix editor loading crash on native menu click ([GH-103892](https://github.com/godotengine/godot/pull/103892)).
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- macOS: Update mouse-entered state when subwindow closes ([GH-104328](https://github.com/godotengine/godot/pull/104328)).
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#### Rendering
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- Add ASTC HDR format variants ([GH-102777](https://github.com/godotengine/godot/pull/102777)).
- CPUParticles2D: Fix physics interpolation after entering tree with `emitting = false` ([GH-103966](https://github.com/godotengine/godot/pull/103966)).
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- Vulkan: Disable layers in editor deemed buggy by RenderDoc ([GH-104154](https://github.com/godotengine/godot/pull/104154)).
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- Renderer: Fix Metal handling of cube textures; assert equal dimensions ([GH-104341](https://github.com/godotengine/godot/pull/104341)).
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- Disable broken Vulkan layers before running RenderingDevice tests ([GH-104572](https://github.com/godotengine/godot/pull/104572)).
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