- Always capitalize and italicize special moves and terms:
- Finesse Position (not "finesse position")
- Play Clue (not "play clue")
- Save Clue (not "save clue")
- Other convention names: Prompt, Finesse, Bluff, Chop Move, Trash Chop Move, Gentleman's Discard, etc.
- Inflected forms should also be italicized:
- Finessed and Finesseable (not "finessed" and "finesseable")
- Chop Moved (not "chop moved")
- Prompted (not "prompted")
- Compound terms - only capitalize/italicize the convention part:
- "Bluff target" (not "Bluff Target")
- Use code formatting (backticks) for card lists, and use lowercase for card names in lists:
- "Cathy's hand is, from newest to oldest:
red 2, yellow 4, green 1, blue 3"
- "Cathy's hand is, from newest to oldest:
- Use "number X" or "color name" when describing clues:
- "Alice clues number 4 to Bob." (Not "Alice clues 4 to Bob".)
- "Alice clues red to Bob."
- Use compact shorthand notation for card notes in written text:
- Use lowercase letters for colors: r (red), g (green), b (blue), y (yellow), p (purple), m (multicolor/rainbow)
- Bob writes "r2". (Not "red 2".)
- Bob writes "b3, p3". (Not "blue 3, purple 3".)
- When multiple cards are possible, use commas with spaces:
- "r2, g2, b2" (not "rgb2")
- "b2, b3" (not "b23")
- In YAML
middleNotefields, use the same format.
- Special card note abbreviations:
cmfor Chop Moved cardsktfor known trash cards- When using these in YAML, also set the corresponding attribute (
cm: trueortrash: true).
- For conditional notes, use descriptive phrases:
- "r2 or r3 if red 2 f" (f = finesse)
- "b2, b3 if blue 2 f | b3" (using pipe to show note update after another action)
- Be precise and explicit about player perspectives:
- Show what each player knows vs. what they assume.
- Use phrases like: "From Bob's perspective" or "Bob sees that..."
- e.g. "Bob sees that Cathy will go on to misplay the blue 2 as a red 2. Thus, Bob knows that he is promised to have the red 2."
- Use clear, step-by-step explanations:
- Break down complex scenarios into discrete steps.
- Show the reasoning chain for each player.
- Make implicit assumptions explicit.
- Reference other sections consistently:
First, see the section on the [_Move Name_](level-30.mdx#move-name).- For forward references: "For level N players, see..."
- Always use italics for move names in references.
- Use dashes for bullets (not asterisks):
- Use
-for main bullets. - Use
-(two-space indent) for sub-bullets.
- Use
- Introduce lists with colons:
- "There is a 4-step process:"
- "You are allowed to give a Save Clue on these specific cards:"
- Punctuation in bullets:
- Make bullets complete sentences with capitals and periods.
- Otherwise, for sentence fragments, do not use a capital letter and do not use punctuation.
- Section heads on a level page should be in a specific order:
- Move/convention naming in headers:
- Full card names use lowercase:
- "a red 2" (color then number, no hyphen)
- In shorthand notes: "r2", "b3", "y5"