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H-Group Conventions Editing Guidelines

Capitalization and Formatting of Game Terms

  • Always capitalize and italicize special moves and terms:
    • Finesse Position (not "finesse position")
    • Play Clue (not "play clue")
    • Save Clue (not "save clue")
    • Other convention names: Prompt, Finesse, Bluff, Chop Move, Trash Chop Move, Gentleman's Discard, etc.
  • Inflected forms should also be italicized:
    • Finessed and Finesseable (not "finessed" and "finesseable")
    • Chop Moved (not "chop moved")
    • Prompted (not "prompted")
  • Compound terms - only capitalize/italicize the convention part:
    • "Bluff target" (not "Bluff Target")

Hand Descriptions

  • Use code formatting (backticks) for card lists, and use lowercase for card names in lists:
    • "Cathy's hand is, from newest to oldest: red 2, yellow 4, green 1, blue 3"

Clue Descriptions

  • Use "number X" or "color name" when describing clues:
    • "Alice clues number 4 to Bob." (Not "Alice clues 4 to Bob".)
    • "Alice clues red to Bob."

Card Notes

  • Use compact shorthand notation for card notes in written text:
    • Use lowercase letters for colors: r (red), g (green), b (blue), y (yellow), p (purple), m (multicolor/rainbow)
    • Bob writes "r2". (Not "red 2".)
    • Bob writes "b3, p3". (Not "blue 3, purple 3".)
  • When multiple cards are possible, use commas with spaces:
    • "r2, g2, b2" (not "rgb2")
    • "b2, b3" (not "b23")
    • In YAML middleNote fields, use the same format.
  • Special card note abbreviations:
    • cm for Chop Moved cards
    • kt for known trash cards
    • When using these in YAML, also set the corresponding attribute (cm: true or trash: true).
  • For conditional notes, use descriptive phrases:
    • "r2 or r3 if red 2 f" (f = finesse)
    • "b2, b3 if blue 2 f | b3" (using pipe to show note update after another action)

Writing Style

  • Be precise and explicit about player perspectives:
    • Show what each player knows vs. what they assume.
    • Use phrases like: "From Bob's perspective" or "Bob sees that..."
    • e.g. "Bob sees that Cathy will go on to misplay the blue 2 as a red 2. Thus, Bob knows that he is promised to have the red 2."
  • Use clear, step-by-step explanations:
    • Break down complex scenarios into discrete steps.
    • Show the reasoning chain for each player.
    • Make implicit assumptions explicit.

Cross-References

  • Reference other sections consistently:
    • First, see the section on the [_Move Name_](level-30.mdx#move-name).
    • For forward references: "For level N players, see..."
    • Always use italics for move names in references.

Lists and Bullets

  • Use dashes for bullets (not asterisks):
    • Use - for main bullets.
    • Use - (two-space indent) for sub-bullets.
  • Introduce lists with colons:
    • "There is a 4-step process:"
    • "You are allowed to give a Save Clue on these specific cards:"
  • Punctuation in bullets:
    • Make bullets complete sentences with capitals and periods.
    • Otherwise, for sentence fragments, do not use a capital letter and do not use punctuation.

Section Organization

  • Section heads on a level page should be in a specific order:
    • Conventions

    • Special Moves

    • General Principles

    • Common Mistakes

    • Challenge Questions (always at end)

  • Move/convention naming in headers:
    • The Move Name (ABBREVIATION)

Card Notation in Prose

  • Full card names use lowercase:
    • "a red 2" (color then number, no hyphen)
    • In shorthand notes: "r2", "b3", "y5"