-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmd5modelo.hpp
More file actions
193 lines (166 loc) · 4.19 KB
/
md5modelo.hpp
File metadata and controls
193 lines (166 loc) · 4.19 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/*
* md5model.h -- md5mesh model loader + animation
* last modification: aug. 14, 2007
*
* Copyright (c) 2005-2007 David HENRY
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* gcc -Wall -ansi -lGL -lGLU -lglut md5anim.c md5anim.c -o md5model
*/
#ifndef __MD5MODELO_HPP__
#define __MD5MODELO_HPP__
#include "md5animacion.hpp"
#include "quaternion.hpp"
#include <vector>
#include <cstring>
#include <fstream>
#include "textura.hpp"
using namespace std;
using std::vector;
using std::string;
namespace ed{
/* Joint */
struct md5_joint_t
{
string name;
int parent;
vector3d pos;
quaternion orient;
md5_joint_t& operator = (const md5_joint_t& joint)
{
name = joint.name;
parent = joint.parent;
pos = joint.pos;
orient = joint.orient;
return *this;
}
};
/* Vertex */
struct md5_vertex_t
{
vector3d pos;
vector3d normal;
vector2d st;
int start; /* start weight */
int count; /* weight count */
md5_vertex_t& operator = (const md5_vertex_t& vertex)
{
pos = vertex.pos;
normal = vertex.normal;
st = vertex.st;
start = vertex.start;
count = vertex.count;
return *this;
}
};
/* Triangle */
struct md5_triangle_t
{
int index[3];
md5_triangle_t& operator = (const md5_triangle_t& triangle)
{
index[0] = triangle.index[0];
index[1] = triangle.index[1];
index[2] = triangle.index[2];
return *this;
}
};
/* Weight */
struct md5_weight_t
{
int joint;
float bias;
vector3d pos;
md5_weight_t& operator = (const md5_weight_t& weight)
{
joint = weight.joint;
bias = weight.bias;
pos = weight.pos;
return *this;
}
};
/* MD5 mesh */
struct md5_mesh_t
{
GLuint idTexture;
vector<md5_vertex_t> vertices;
vector<md5_triangle_t> triangles;
vector<md5_weight_t> weights;
int num_verts;
int num_tris;
int num_weights;
string shader;
vector<vector3d> vertexArray;
vector<vector3d> verticeArray;
vector<vector3d> normalArray;
vector<vector2d> textureArray;
vector<vector2d> texturaArray;
vector<GLuint> vertexIndices;
md5_mesh_t& operator = (const md5_mesh_t& mesh)
{
idTexture = mesh.idTexture;
vertices = mesh.vertices;
triangles = mesh.triangles;
weights = mesh.weights;
num_verts = mesh.num_verts;
num_tris = mesh.num_tris;
num_weights = mesh.num_weights;
shader = mesh.shader;
vertexArray = mesh.vertexArray;
normalArray = mesh.normalArray;
textureArray = mesh.textureArray;
vertexIndices = mesh.vertexIndices;
return *this;
}
};
/* MD5 model structure */
class md5_model_t
{
public:
vector<md5_joint_t> baseSkel;
vector<md5_mesh_t> meshes;
Animacion animacion;
bool _banderaAnimacion;
int num_joints;
int num_meshes;
md5_model_t()
{
}
inline bool getBanderaAnimacion()
{
return _banderaAnimacion;
}
//md5_model_t & operator = (md5_model_t const &model);
void DrawSkeleton (const vector<md5_joint_t> &skeleton);
void Update(float time);
void PrepareMesh(md5_mesh_t &mesh);
void PrepareMesh(md5_mesh_t &mesh, const vector<skeletonJoint> &skeleton);
void PrepareNormals(md5_mesh_t &mesh);
int ReadMD5Model(string filename);
bool CheckAnimValidity (const Animacion &mdl);
void Render();
void RenderMesh(const md5_mesh_t & mesh);
};
void RemoveQuotes( string& str );
int GetFileLength( istream& file );
}
#endif/* __MD5MODEL_H__ */