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CMakeLists.txt
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73 lines (64 loc) · 2.28 KB
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cmake_minimum_required(VERSION 3.21...3.31)
# vk_slang_editor uses semantic versioning.
project(vk_slang_editor LANGUAGES CXX VERSION 0.9.0)
# Add the cmake folder to the module path
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(NvproCore2 REQUIRED)
find_package(VulkanExtra) # TODO: Figure out why this makes SPIRV-Tools-shared exist when it didn't before
download_files(FILENAMES daytime.hdr shaderball.glb starmap.dds std_env.hdr) # Default resources
# ImGuiColorTextEdit
set(ImGuiColorTextEdit_DIR ${CMAKE_CURRENT_LIST_DIR}/extern/ImGuiColorTextEdit)
add_library(ImGuiColorTextEdit STATIC
${ImGuiColorTextEdit_DIR}/TextEditor.cpp
${ImGuiColorTextEdit_DIR}/TextEditor.h
)
target_include_directories(ImGuiColorTextEdit
PUBLIC ${NvproCore2_ROOT}/nvpro_core2/third_party/imgui # Since it #includes <imgui.h>
PUBLIC ${NvproCore2_ROOT}/nvpro_core2/third_party # Since it #includes <GLFW/glfw3.h>
INTERFACE ${CMAKE_CURRENT_LIST_DIR}/extern
)
set_property(TARGET ImGuiColorTextEdit PROPERTY FOLDER "ThirdParty")
# Source files for this project
set(SOURCE_FILES
src/gui_reflection.cpp
src/gui_reflection.h
src/io_image.cpp
src/io_image.h
src/io_params.cpp
src/io_params.h
src/language.cpp
src/language.h
src/language_highlight_autogen.cpp
src/language_highlight_autogen.h
src/resources.cpp
src/resources.h
src/sample.h
src/sample_gui.cpp
src/sample_render.cpp
src/utilities.cpp
src/utilities.h
)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PRIVATE TARGET_VERSION_STRING="${CMAKE_PROJECT_VERSION}")
# Link with nvpro_core2 libraries we need
target_link_libraries(${PROJECT_NAME} PRIVATE
ImGuiColorTextEdit
nvpro2::nvapp
nvpro2::nvgui
nvpro2::nvimageformats
nvpro2::nvslang
nvpro2::nvvk
nvpro2::nvvkgltf
SPIRV-Tools-shared
)
# nvaftermath?
# nvgpu_monitor?
add_project_definitions(${PROJECT_NAME})
# Copy runtime dependencies to build and install directories
copy_to_runtime_and_install(${PROJECT_NAME}
LOCAL_DIRS "${CMAKE_CURRENT_LIST_DIR}/examples" "${CMAKE_CURRENT_LIST_DIR}/media"
FILES ${Slang_GLSLANG} ${Slang_GLSL_MODULE} ${Slang_DLL}
PROGRAMS ${Slang_SLANGD_EXECUTABLE}
AUTO
)