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the63B6.tmp
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92 lines (74 loc) · 3.64 KB
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[gd_scene load_steps=12 format=3 uid="uid://clwirccbpvtvr"]
[ext_resource type="Script" path="res://player/player_3d.gd" id="1_0isju"]
[ext_resource type="PackedScene" uid="uid://frvextu0jlu3" path="res://post_processing/retro_post_processing.tscn" id="1_wucon"]
[ext_resource type="PackedScene" uid="uid://h1e0r1lm5tkl" path="res://modules/environment_manager/EnvironmentManager.tscn" id="2_kqv83"]
[ext_resource type="Script" path="res://modules/procedural_generation/terrain_manager/terrain_manager.gd" id="4_u65xw"]
[ext_resource type="Shader" path="res://shader/rock.gdshader" id="5_liil6"]
[ext_resource type="Material" uid="uid://d6igh3j2g12g" path="res://modules/procedural_generation/terrain_manager/water_mat.tres" id="6_5ior6"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_f0mnh"]
[sub_resource type="CylinderMesh" id="CylinderMesh_og10i"]
top_radius = 0.0
bottom_radius = 0.1
height = 0.75
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0a4fc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ux0w1"]
frequency = 0.012
fractal_type = 2
fractal_octaves = 1
cellular_distance_function = 1
cellular_jitter = -0.645
cellular_return_type = 6
domain_warp_type = 1
domain_warp_amplitude = 11.455
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dow10"]
render_priority = 0
shader = ExtResource("5_liil6")
shader_parameter/primary_colour = Color(0.13, 0.174, 0.025, 1)
shader_parameter/secondary_colour = Color(0.285042, 0.326919, 0.299405, 1)
shader_parameter/weight = null
shader_parameter/water_level_margin = 0.505
[node name="Node3D" type="Node3D"]
[node name="CanvasLayer" parent="." instance=ExtResource("1_wucon")]
[node name="Player" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.01138, 9.2926, 10.0772)
script = ExtResource("1_0isju")
ROTATE_SPEED = 5.0
PITCH_LIMITS = Vector2(40, 90)
[node name="body_mesh" type="MeshInstance3D" parent="Player"]
mesh = SubResource("CapsuleMesh_f0mnh")
skeleton = NodePath("../CollisionShape3D")
[node name="forward_pointer" type="MeshInstance3D" parent="Player/body_mesh"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, -1.22892)
mesh = SubResource("CylinderMesh_og10i")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource("CapsuleShape3D_0a4fc")
[node name="CameraArm" type="SpringArm3D" parent="Player"]
unique_name_in_owner = true
collision_mask = 0
spring_length = 5.0
[node name="CameraVerticalOffset" type="SpringArm3D" parent="Player/CameraArm"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
collision_mask = 0
[node name="CameraHorizontalOffset" type="SpringArm3D" parent="Player/CameraArm/CameraVerticalOffset"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
collision_mask = 0
[node name="Camera3D" type="Camera3D" parent="Player/CameraArm/CameraVerticalOffset/CameraHorizontalOffset"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 0, 0, 0)
far = 200.0
[node name="EnvironmentManager" parent="." node_paths=PackedStringArray("player_refrence") instance=ExtResource("2_kqv83")]
player_refrence = NodePath("../Player")
wind_direction = Vector3(2, 0, 0)
wind_speed = 5.0
[node name="TerrainManager" type="Node3D" parent="."]
script = ExtResource("4_u65xw")
terrain_map = SubResource("FastNoiseLite_ux0w1")
terrain_material = SubResource("ShaderMaterial_dow10")
height = 5
chunk_count = 25
clutter_count = 7000
water_level = 1.675
water_material = ExtResource("6_5ior6")