Metamagic class feat for Spellcasters#95
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4Luke4 wants to merge 27 commits intoGibberlings3:masterfrom
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Metamagic class feat for Spellcasters#954Luke4 wants to merge 27 commits intoGibberlings3:masterfrom
4Luke4 wants to merge 27 commits intoGibberlings3:masterfrom
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Should not ignore Invisibility/Sanctuary.
Cannot be modified.
Misc fixes and tweaks.
- New component: Opportunist - New component: Morentherene - New component: NWN-style summons
commit 121e810 Author: CamDawg <pcamagna@yahoo.com> Date: Mon Jul 14 08:44:46 2025 -0700 Change Equipment Restrictions for Druid Multi- and Dual-Classes options The 'loosen' option runs into a problem where dual-class pips get filtered by single-class druid pips, so an option is added for the player to pick their poison. commit f8b8c01 Author: CamDawg <pcamagna@yahoo.com> Date: Mon Jul 14 08:05:09 2025 -0700 Better death cam scripting commit 8c7ae3a Author: CamDawg <pcamagna@yahoo.com> Date: Tue Jul 8 10:42:50 2025 -0700 Adding javelins to the proficiency description updates commit cd49df5 Author: CamDawg <pcamagna@yahoo.com> Date: Sat Jun 28 07:30:41 2025 -0700 library meta update commit 3a98ddf Merge: 035ca98 0a72960 Author: CamDawg <1915514+CamDawg@users.noreply.github.com> Date: Sat Jun 28 07:27:12 2025 -0700 Merge pull request Gibberlings3#159 from Lzw104522773/master ee.tra typo update commit 0a72960 Author: Lzw104522773 <149546927+Lzw104522773@users.noreply.github.com> Date: Sat Jun 28 22:23:32 2025 +0800 ee.tra typo update commit 035ca98 Author: CamDawg <pcamagna@yahoo.com> Date: Wed Jun 11 10:55:28 2025 -0700 Crosslinking with IWDification; making paths mod-agnostic commit 1f4ca2b Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 8 14:12:57 2025 -0700 Cleaned up a few more issues in the v17 history - redundancies, tipoes, stuff added since it was written commit ee816d6 Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 8 13:49:07 2025 -0700 Adding link icons for new anchors commit 1778c4f Merge: 8699f4e 85d0a6a Author: CamDawg <1915514+CamDawg@users.noreply.github.com> Date: Sun Jun 8 12:55:29 2025 -0700 Merge pull request Gibberlings3#158 from Argent77/readme-anchors Readme: Add anchors to individual components and other important sections commit 85d0a6a Author: Argent77 <4519923+Argent77@users.noreply.github.com> Date: Sun Jun 8 11:11:55 2025 +0200 Readme: Add anchors to individual components and other important sections Added anchors to - Installation chapter - Individual mod components - Version history commit 8699f4e Merge: deba582 72254d7 Author: CamDawg <1915514+CamDawg@users.noreply.github.com> Date: Fri Jun 6 10:19:36 2025 -0700 Merge pull request Gibberlings3#157 from Ychap/skip-wwelle In Unique Containers remove obsolete UB fix commit 72254d7 Author: Ychap <asdfsa85@web.de> Date: Thu Jun 5 17:45:42 2025 +0200 In Unique Containers remove obsolete UB fix This bug was already fixed in UB v20 (6 September, 2013) Nowadays this only creates u!bag02.itm and u!bag02.sto, which are never used. commit deba582 Author: CamDawg <pcamagna@yahoo.com> Date: Tue Jun 3 08:02:12 2025 -0700 Slightly more efficient Reveal Area Maps commit 851c851 Author: CamDawg <pcamagna@yahoo.com> Date: Tue Jun 3 07:49:51 2025 -0700 bad logic for CDNarlenExists check commit f113cd5 Merge: dc2d063 58c63a1 Author: CamDawg <1915514+CamDawg@users.noreply.github.com> Date: Sun Jun 1 21:36:06 2025 -0700 Merge pull request Gibberlings3#156 from Lzw104522773/master update Simplified Chinese translation commit 58c63a1 Author: Lzw104522773 <149546927+Lzw104522773@users.noreply.github.com> Date: Mon Jun 2 12:06:58 2025 +0800 update Simplified Chinese translation update Simplified Chinese translation commit dc2d063 Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 18:50:07 2025 -0700 More readme updates commit 38707a5 Merge: dad5d5d 7415e7f Author: CamDawg <1915514+CamDawg@users.noreply.github.com> Date: Sun Jun 1 18:28:21 2025 -0700 Merge pull request Gibberlings3#155 from Ychap/patch-german Update and partially extend German translation commit dad5d5d Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 17:03:51 2025 -0700 More friendly random drops "IWDEE-specific Item Tweaks" overwrites the random treasure table, and has some duplicate item entries, presumably for weighting. The wandering merchant option was not properly accounting for dupes and would error out on install. The charge issue identified for the randomize-on-reload has been extended to the token genie, since i missed that in the previous commit. The wandering merchant doesn't need it, since these items are not processed for the merchant option. https://www.gibberlings3.net/forums/topic/38144-iwdee-exchange-with-merchants-wont-install/ commit 3815a0f Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 15:46:07 2025 -0700 2H items, PnP protection items vs charge drain part 8974932 changing new ability to melee type instead of magical makes them immune to charge draining commit b2efaf6 Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 15:12:36 2025 -0700 Better compat with Artisan's armor tweaks and Anthology's cast in armor Already worked with Eldritch Knight, but now also works with Armored Casting from Bardic Wonders. Slight QoL tweak: since I'm already doing it for this compat, it'll now use EFFs on all EE games so that other mods can hook into this and block them if they also want to do some variant of armored casting w/o needing an Anthology-side update. Slight speed increase; now skip DELETE_EFFECTs if the underlying EFFs aren't even present. commit 4e331bd Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 13:33:12 2025 -0700 IWD profs should map flails to flails, not halberds commit 7c493ad Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 13:25:01 2025 -0700 Reverting m'star > mace paperdoll change from weapon anim tweaks commit 19e1d81 Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 13:00:00 2025 -0700 Use Ninjatō in IWD/BG profs for EEs commit ae3684c Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 11:56:58 2025 -0700 Better descriptions for BG/IWD weapon prof schemes Previously these had leveraged leftover BG strings in the tlk so that I could spare the translators some work, but this ran into three main problems: * The old strings are just wrong in some places, e.g. the Large Sword descript says thieves can't use scimitars * The old strings don't include the new weapon types (katanas e.g.) or classes (monks, shaman) * Stylistically they clash when mixed with existing BG2 prof descriptions. The BG/IWD descriptions are very short ("this lets you use maces") and straightforward, and include usability ("clerics can't use darts") whereas the BG2 ones include a bit about the weapon itself and never mention usability. So a little bit of code work and some extra work for the translators. Sorry guys. commit c2bbba4 Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 08:29:29 2025 -0700 Disappearing random item in DE - friendly random drops https://www.gibberlings3.net/forums/topic/38368-potential-bug-with-friendly-random-drops-randomize-on-reload-and-the-random-item-on-dragons-eye-level-3/ Effectively, the randomization on reload was generating stacks of 0 translocation arrows and/or tranquil bolts commit 84b6719 Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 08:09:43 2025 -0700 added readme note for recoverable ammo/throwing weapons commit a5f2d7d Author: CamDawg <pcamagna@yahoo.com> Date: Sun Jun 1 08:06:52 2025 -0700 Sensible regen created area script loop https://www.gibberlings3.net/forums/topic/38364-possible-issue-with-new-component-sensible-regeneration-when-traveling-not-yet-released/ commit 7415e7f Author: Ychap <asdfsa85@web.de> Date: Mon Mar 13 16:58:15 2023 +0100 German translation revised and updated commit ba5ee8d Author: Ychap <asdfsa85@web.de> Date: Sun May 1 16:56:30 2022 +0200 German translation for Alora taken from BG1NPC https://github.com/Gibberlings3/BG1NPC/blob/v32/bg1npc/tra/german/x%23aloran.tra#L1-L16 commit bf00258 Author: Ychap <asdfsa85@web.de> Date: Sat Apr 9 18:09:17 2022 +0200 German translation taken from older SCS version https://github.com/Gibberlings3/SwordCoastStratagems/blob/v31/stratagems/tra/german/german.tra#L1500-L1528 commit 66b9a5c Author: CamDawg <pcamagna@yahoo.com> Date: Sat May 31 22:59:57 2025 -0700 Adjusting caster level if IWD paladin/ranger spell progression is installed Caster levels for rangers and paladins are hardcoded to be caster level 1 on the first level they get spells - 8 for ranger, 9 for paladin. Since we're lowering the first level to 6 in both of these tweaks, we need caster level 1 to be level 6. We now apply an op 191 via CLAB to bridge the gap. For rangers specifically, we only apply the bonus to pure rangers--cleric/ranger multis and duals will get a superior caster level from the cleric side. commit 942a176 Author: CamDawg <pcamagna@yahoo.com> Date: Sat May 31 22:12:18 2025 -0700 Weapon styles for all should account for monks using staves commit ccd5528 Author: CamDawg <pcamagna@yahoo.com> Date: Sat May 31 22:02:32 2025 -0700 Max HP creatures now accounts for die rolls through level 20 component commit 9c1b374 Author: CamDawg <pcamagna@yahoo.com> Date: Sat May 31 21:51:10 2025 -0700 opening monks for staves should also enable 2H weapon style prof commit fc3654f Author: CamDawg <pcamagna@yahoo.com> Date: Sat May 31 19:11:23 2025 -0700 Catching up on nearly three years of readme updates Trying to catch up on nearly three years of Github updates, missing component descriptions (only from me, natch), and applying the internal style guide. Highlights: * Had to update a few component names to keep with title casing convention (hence weidu.tra changes) * Decided that 'Anthology' is a better short name than 'Tweaks' * emdashed all the things * Added an inline quote class to CSS for the many times I'm referencing an original readme * Proofreading, proofreading, proofreading. This is, by a substantial margin, the biggest expansion of Anthology probably ever, and that comes with a matching amount of brand-new copy. I am supremely jealous of how much Luke wrote for his new stuff without a friggin' typo, whereas I can't type eight characters without three tipos. All changes I made to Luke's copy were for brevity or style. (For the record, argent's copy was also annoyingly pristine) * Re-org'd a few components to match the installation order * Added TobEx (and TobEx) and EEex to the requirements blurb where we talk about available platforms commit 1b6bc3b Merge: 705bd26 e9974ee Author: CamDawg <1915514+CamDawg@users.noreply.github.com> Date: Sat May 31 09:35:41 2025 -0700 Merge pull request Gibberlings3#154 from Lzw104522773/master update new text translation commit e9974ee Author: Lzw104522773 <149546927+Lzw104522773@users.noreply.github.com> Date: Wed May 28 16:14:10 2025 +0800 update new text translation
Major rewrite of overwhelming/devastating critical feat logic for trueclass fighters.
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This component adds the NWN-ish class feat Metamagic to spellcasters (all but Bards, Sorcerers, and Shamans).
Metamagic feats change some aspect of spells as they are cast, making them more effective or circumventing some restrictions.
Quicken Spell
Quickened spells can be cast instantaneously, making them invulnerable to interruption.
Quickened spells consume spell slots four levels higher than normal.
1spell, all memorized spells of level5will be decremented by 1.6+cannot be quickened.4+cannot be quickened.Empower Spell
All variable, numeric effects of an empowered spell are increased by 50%. Empowerment does not increase spell duration.
An empowered spell consumes a spell slot two levels higher than normal.
1spell, all memorized spells of level3will be decremented by 1.8+cannot be empowered.6+cannot be empowered.1d6 + 1(instead of1d4 + 1) points of damage.Extend Spell
Extended spells have their duration doubled, lasting twice as long as normal. Spells with a duration of instantaneous or permanent are not affected.
An extended spell consumes a spell slot one level higher than normal.
1spell, all memorized spells of level2will be decremented by 1.9cannot be extended.7cannot be extended.2turns (instead of1).Maximize Spell
Maximized spells apply all variable numeric effects — including damage, number of targets, and so on — at their maximum values.
A maximized spell consumes a spell slot three levels higher than normal.
1spell, all memorized spells of level4will be decremented by 1.7+cannot be maximized.5+cannot be maximized.5(instead of1d4 + 1) points of damage.