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Releases: MMD-Blender/blender_mmd_tools

Release v4.5.10

30 Mar 03:02
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What's Changed

  • Fix & Update Japanese localization, Fix MMD camera converter by @ulyssas in #324
  • Preferences: Add configurable unallowed character validation for model debug

Full Changelog: v4.5.9...v4.5.10

Release v4.5.9

10 Mar 00:07
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What's Changed

  • feat: add buttons to toggle material transparency
  • fix dynamic name truncation for massive duplicate bones and morphs
  • fix: track blender image references for reliable packed texture export
  • UI: Limit validation results display to prevent panel overflow

Full Changelog: v4.5.8...v4.5.9

Release v4.5.8

01 Mar 13:24
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What's Changed

  • fix the problem that cannon load .vmd file from scripts by @zhoupancake in #316
  • fix: prevent rigid bodies from spawning at origin on non-start frames ( #319 )

New Contributors

Full Changelog: v4.5.7...v4.5.8

Release v4.5.7

01 Feb 18:43
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  • Fix drag-and-drop imports broken in Blender 4.5.6

Full Changelog: v4.5.6...v4.5.7

Release v4.5.6

01 Feb 15:20
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What's Changed

  • Add Display Frame unlocker by @ulyssas in #314
  • Make edge preview colors darker to match MMD
  • Add a Fix Model button to the Model Debug panel to resolve an issue where the model name is displayed as empty in MMD when it contains non-CP932 characters
  • Add Texture Relative Path option to the MMD Texture panel to control relative texture paths during PMX export

Full Changelog: v4.5.5...v4.5.6

Release v4.5.5

06 Jan 23:00
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Bug Fixes

  • Material: Fixed an issue where an extra Principled BSDF node was created in Blender 5.0+.

Full Changelog: v4.5.4...v4.5.5

Release v4.5.4

06 Jan 22:10
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What's Changed

  • add Separate by Parts feature, simplify object index prefix to use decimal format, always show all IK bones in IK toggle panel, fix SMOOTH_ALL_NORMALS option, restore Flip Pose feature until Blender mirror editing is fixed by @rintrint in #307
  • fix: add safety check for material indexing in SeparateByMaterials by @rintrint in #309
  • refactor: better handle rigid body world enabled state (b0bc6d3)

Full Changelog: v4.5.3...v4.5.4

Release v4.5.3

01 Dec 16:17
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What's Changed

  • fix: Hidden meshes visible when importing motion, enable rigid body world only when assembling physics, improve shader node handling, make additional transform match MMD behavior, improve Blender 5.0 compatibility, support drag-and-drop import for PMX, PMD, VMD, VPD files, assign Ctrl + E as the hotkey for PMX export, add batch convert to vertex morph operators, remove broken SMOOTH_KEEP_SHARP normal mode by @rintrint in #292
  • Update Japanese localization, expanded material conversion support, enhanced texture assignment by @ulyssas in #300
  • Add Command+E hotkey on macOS for consistency with Blender, improve Blender 5.0 compatibility, fix bone order handling, clarify MMD Bullet 2.75 soft constraint behavior vs Blender, reduce log noise when texture files are missing, clarify IK solver differences in Known Issues section, fix mode_set failure in fix_bone_order, use concise dialog for drag-and-drop imports, enable undo for exporter by @rintrint in #302
  • fix: revert to using normals_split_custom_set for normal handling by @rintrint in #306

Full Changelog: v4.5.2...v4.5.3

Release v4.5.2

15 Oct 14:33
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What's Changed

  • Fix VMD decoding, PMX export, Model Surgery, Bone Order panel, Add texture copy mode, Enhance Blender 5.0+ compatibility by @rintrint in #282

Full Changelog: v4.5.1...v4.5.2

Release v4.5.1

22 Sep 09:32

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What's Changed

  • Bone Display Mode dropdown in import dialog by @ulyssas in #273
  • Comprehensive Fix & Improvement: Preserve custom normals, fix exporter errors, refactor separation logic, improve vertex/bone handling, add normal handling options, update UI and translations, mark high-risk features, and add multi-version CI by @rintrint in #272
  • fix: Improve correctness of vertex splitting for additional UVs by @rintrint in #277
  • Fix animation state reset when creating new actions by @rintrint in #278

Full Changelog: v4.5.0...v4.5.1