GD-1076: Replace Tree-based hook rendering with VBoxContainer row template#1083
Merged
MikeSchulze merged 2 commits intomasterfrom Mar 20, 2026
Merged
GD-1076: Replace Tree-based hook rendering with VBoxContainer row template#1083MikeSchulze merged 2 commits intomasterfrom
MikeSchulze merged 2 commits intomasterfrom
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# Why
The custom `Tree` widget required manual `draw_*` calls for every visual
element (text, badges, borders, selection highlight). This approach was
fragile and produced rendering artifacts that were difficult to fix and
maintain across different editor themes.
# What
- Replaced the `Tree` node with a `VBoxContainer` (`hook_list`) populated
at runtime by duplicating a hidden `row_template` Panel
- Each row uses standard Godot controls: `ColorRect` (indicator bar),
`Label` (hook name), `PanelContainer`/`Label` (SYSTEM badge), and
`CheckButton` (enable toggle)
- Selection state is tracked via a `_selected_row` reference and a
`StyleBoxFlat` border overlay instead of `TreeItem` selection
- Move-up/down and delete operations now use `VBoxContainer.move_child()`
and `queue_free()` instead of `TreeItem` API
- Added `_update_focus_relations()` to wire keyboard navigation between rows
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@MikeSchulze That looks fantastic, thank you. 😄 |
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Why
The custom
Treewidget required manualdraw_*calls for every visualelement (text, badges, borders, selection highlight). This approach was
fragile and produced rendering artifacts that were difficult to fix and
maintain across different editor themes.
What
Treenode with aVBoxContainer(hook_list) populated at runtime by duplicating a hiddenrow_templatePanelColorRect(indicator bar),Label(hook name),PanelContainer/Label(SYSTEM badge), andCheckButton(enable toggle)_selected_rowreference and aStyleBoxFlatborder overlay instead ofTreeItemselectionVBoxContainer.move_child()andqueue_free()instead ofTreeItemAPI_update_focus_relations()to wire keyboard navigation between rowsNew look: