Releases: manaporkun/Automatic-LOD-Generator
Releases · manaporkun/Automatic-LOD-Generator
v2.2.1
v2.1.2
Fixed
- Prefab conversion issue (#2) - Fixed LOD meshes disappearing when converting LOD Group to prefab
- Added
HasUnsavedMeshes()to check for in-memory meshes - Added
SaveLODMeshesToAssets()to retroactively save meshes for existing LOD groups - Added context menu item:
Auto LOD > Save LOD Meshes to Assets - Added warning in UI when meshes are not saved as assets
- Meshes now properly persist when creating prefabs
- Added
v2.1.1
Fixed
- Icon path for UPM installations - Fixed hardcoded icon path that failed to load when package installed via Package Manager
- Preset storage location - Moved from plugin folder to user project folder (
Assets/Editor/AutoLODGenerator/Presets) to survive package updates - Legacy preset migration - Automatically migrates presets from old location to new location
- Variable scope error - Fixed CS0136 compilation error in
LoadPreset()method
Added
- Preset storage configuration - Added UI in Presets tab to configure custom preset folder location
- Unit tests for Core - Added
LODGeneratorCoreTestswith 12 additional test cases
v2.1.0
Added
- UPM package support - Install directly via Unity Package Manager with git URL
- Assembly Definition (
Plugins.AutoLODGenerator.Editor.asmdef) for faster compilation and namespace isolation - Editor test scaffolding with NUnit test assembly and initial settings tests
- GitHub Actions CI/CD - Automated package validation on PRs and release creation on tags
- Version bump workflow - One-click semantic version bumping via GitHub Actions
- .editorconfig for consistent code style enforcement across editors
- Release badge and CI badge in README
Changed
- Improved installation docs - Added UPM (git URL) as recommended installation method
- Enhanced .gitattributes - Proper binary/text handling for Unity asset types
- All editor tabs are now scrollable for better usability in small windows
Fixed
- CS0165 compilation error from unassigned
validationErrorvariable - Nested scroll view in advanced settings causing UI shrinking
- Zero-allocation menu validation for better editor performance
Unity Package
First build.