Releases: playcanvas/splat-transform
Releases · playcanvas/splat-transform
v1.10.2
What's Changed
- Unify DataTable clone and permuteRows into single clone(options?) method by @slimbuck in #194
- chore(deps): update dependency @playcanvas/supersplat-viewer to v1.18.6 by @renovate[bot] in #195
- chore(deps): update dependency @playcanvas/supersplat-viewer to v1.19.0 by @renovate[bot] in #196
Full Changelog: v1.10.1...v1.10.2
v1.10.1
What's Changed
Full Changelog: v1.10.0...v1.10.1
v1.10.0
What's Changed
- chore(deps): update all npm dependencies by @renovate[bot] in #184
- Optimize LCC reader for large scenes (~5.6x faster) by @slimbuck in #188
- Fix SPZ v3 quaternion parsing by @azadbal in #185
- chore(deps): update all npm dependencies by @renovate[bot] in #189
- Handle extreme outliers in 1D quantization by rebuilding histogram over trimmed range by @slimbuck in #190
- Configure WebPCodec WASM path in tests by @slimbuck in #191
- Add capsule navigation simplification for voxel output by @slimbuck in #192
New Contributors
Full Changelog: v1.9.2...v1.10.0
v1.9.2
What's Changed
Full Changelog: v1.9.1...v1.9.2
v1.9.1
What's Changed
Full Changelog: v1.9.0...v1.9.1
v1.9.0
What's Changed
- feat: Add GLB output with KHR_gaussian_splatting extension by @willeastcott in #179
- Replace visibility pruning with NanoGS progressive pairwise merging (--decimate) by @slimbuck in #180
Full Changelog: v1.8.3...v1.9.0
v1.8.3
What's Changed
Full Changelog: v1.8.2...v1.8.3
v1.8.2
v1.8.1
v1.8.0
What's Changed
- Support older compressed PLY format without per-chunk color min/max by @slimbuck in #169
- Filter by transformed (user-friendly) values for opacity, scale, and color by @slimbuck in #170
- Add sparse voxel octree format for collision detection by @slimbuck in #171
- Update all npm dependencies by @renovate[bot] in #172
Full Changelog: v1.7.2...v1.8.0
What's Changed
- Support older compressed PLY format without per-chunk color min/max by @slimbuck in #169
- Filter by transformed (user-friendly) values for opacity, scale, and color by @slimbuck in #170
- Add sparse voxel octree format for collision detection by @slimbuck in #171
- Update all npm dependencies by @renovate[bot] in #172
Full Changelog: v1.7.2...v1.8.0