Lib.VideoOut: Properly clear handle data on sceVideoOutClose#4339
Merged
squidbus merged 1 commit intoshadps4-emu:mainfrom Apr 30, 2026
Merged
Lib.VideoOut: Properly clear handle data on sceVideoOutClose#4339squidbus merged 1 commit intoshadps4-emu:mainfrom
squidbus merged 1 commit intoshadps4-emu:mainfrom
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mikusp
approved these changes
Apr 30, 2026
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Previously, sceVideoOutClose was just marking the port as unopened, and resetting flip rate and previous index values. In Monster Hunter: World, with neo mode enabled and the game set to "Prioritize Resolution", the game goes through initial splash screens at 1080p, then closes the current video out handle. It then reruns the full video out handle setup, this time setting buffers to 1800p.
Since sceVideoOutClose wasn't clearing the handle data properly, the attempt to register 1800p buffers would return an error, and further flip attempts fail.
With this PR, Monster Hunter: World can reach menus with neo-mode enabled and the game set to "Prioritize Resolution". At least, it does after running the game enough times to bypass savedata-related hangs.
